Cinder Lord's Talons

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Revision as of 14:40, 20 July 2024 by Drakur (talk | contribs) (Created page with "Category:Homebrew ItemsCategory:Custom ItemsCategory: ???s Items ====Very Rare, Requires Attunement==== File:cindertalon.webp ==Description== Granted for services to Vanalir and her Mistress, the Cinder Lord's Talons are a pair of gauntlets meant to exaggerate the more fiendish features of its wearer. Infernal Flames: The gauntlets add an additional 1d8 damage to all attack rolls. Pact of Retribution: The gauntlets are bound to the wielder's soul. If th...")
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Very Rare, Requires Attunement

Cindertalon.webp

Description

Granted for services to Vanalir and her Mistress, the Cinder Lord's Talons are a pair of gauntlets meant to exaggerate the more fiendish features of its wearer.

Infernal Flames: The gauntlets add an additional 1d8 damage to all attack rolls.

Pact of Retribution: The gauntlets are bound to the wielder's soul. If the wielder drops to 0 hit points but is not outright killed, they can choose to drop to 1 hit point instead. After doing so, the gauntlets unleash a burst of hellfire in a 20-foot radius. Each creature of their choice in the area must make a Dexterity saving throw, taking 8d6 fire damage on a failed save, or half as much damage on a successful one. This feature can be used once per week. (-choice pact)

Hellish Conqueror: When the wielder scores a critical hit in combat, they can use their reaction and spend 2 charges of Searing Ignition to activate its effect immediately and unleash a shockwave of hellfire. The Infernal Flames gets added to this. (-choice conq)

Code

!attack import _v: 2
name: Cinder Lord's Talons
automation:
  - type: condition
    condition: choice == "conq"
    onTrue:
      - type: counter
        counter: "Embers of Avernus: Hellfire ImpIosion"
        amount: "2"
        allowOverflow: false
        errorBehaviour: raise
      - type: roll
        dice: 2d8 + {proficiencyBonus}
        name: dam
        displayName: Damage
      - type: target
        target: all
        effects:
          - type: save
            stat: dex
            fail:
              - type: damage
                damage: "{dam}"
              - type: ieffect2
                name: Blinded
                tick_on_caster: true
                duration: "1"
            success:
              - type: damage
                damage: "{dam}/2"
            dc: 8 + proficiencyBonus + strengthMod
      - type: text
        text: Each creature of your choice in a 15-foot-radius sphere centered on you
          must make a Dexterity saving throw (DC equals 8 + your proficiency
          bonus + the modifier of the ability increased by this feat). On a
          failed save, a creature takes damage equal to 1d8 + your proficiency
          bonus, and it has the blinded condition until the start of your next
          turn. On a successful save, the creature takes half as much damage
          only.
        title: Hellfire Implosion
      - type: variable
        name: used
        value: "1"
    onFalse: []
    errorBehaviour: neither
  - type: condition
    condition: choice == "pact"
    onTrue:
      - type: target
        target: all
        effects:
          - type: save
            stat: dex
            fail:
              - type: damage
                damage: 8d6
            success:
              - type: damage
                damage: (8d6)/2
            dc: 8 + proficiencyBonus + charismaMod
    onFalse:
      - type: condition
        condition: used == 1
        onTrue: []
        onFalse:
          - type: target
            target: all
            effects:
              - type: damage
                damage: 1d8
        errorBehaviour: "false"
    errorBehaviour: "false"
  - type: text
    text: >-
      Granted for services to Vanalir and her Mistress, the Cinder Lord's Talons
      are a pair of gauntlets meant to exaggerate the more fiendish features of
      its wearer.


      Infernal Flames: The gauntlets add an additional 1d8 damage to all attack rolls.


      Pact of Retribution: The gauntlets are bound to the wielder's soul. If the wielder drops to 0 hit points but is not outright killed, they can choose to drop to 1 hit point instead. After doing so, the gauntlets unleash a burst of hellfire in a 20-foot radius. Each creature of their choice in the area must make a Dexterity saving throw, taking 8d6 fire damage on a failed save, or half as much damage on a successful one. This feature can be used once per week. (`-choice pact`)


      Hellish Conqueror: When the wielder scores a critical hit in combat, they can use their reaction and spend 2 charges of Searing Ignition to activate its effect immediately and unleash a shockwave of hellfire. The Infernal Flames gets added to this. (`-choice conq`)
    title: Effect
thumb: https://images.mysoulco.com/albums/Items/fef74452-c495-4235-8293-12512778f165_1.webp