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==Code== | ==Code== | ||
<pre> | <pre> | ||
!alias sElementalChaos <drac2> | |||
#Staff of Elemental Chaos, a homebrew item for Soul Co | |||
#created by Drakur Redragon#6416 | |||
#variables | |||
ch=character() | |||
cc="Staff of Elemental Chaos" | |||
a = &ARGS& | |||
spell=a[0].lower() | |||
lvl=a[1] | |||
elemspec = a[2].lower() | |||
cast_args="""&*&""" | |||
syntax="Ball, Bolt, Cone, or Chain. Always include level. `!sElements ball 3`." | |||
elemroll = roll('1d5') | |||
ch.create_cc_nx(cc, 0, ch.levels.total_level, "long", "number", None, None, cc, "Staff of Elemental Chaos Charges") | |||
if elemspec == "fire" or elemspec == "acid" or elemspec == "cold" or elemspec == "lightning" or elemspec == "thunder": | |||
element = elemspec | |||
elemchosen = "True" | |||
else: | |||
if elemroll == 1: | |||
element = "acid" | |||
if elemroll == 2: | |||
element = "cold" | |||
if elemroll == 3: | |||
element = "fire" | |||
if elemroll == 4: | |||
element = "lightning" | |||
if elemroll == 5: | |||
element = "thunder" | |||
elemchosen = "False" | |||
if elemchosen == "True": | |||
charge = int(lvl) + 1 | |||
if element == "acid": | |||
ea = "eaa" | |||
if element == "cold": | |||
ea = "eac" | |||
if element == "fire" : | |||
ea = "eaf" | |||
if element == "lightning": | |||
ea = "eal" | |||
if element == "thunder": | |||
ea = "eat" | |||
else: | |||
charge = int(lvl) | |||
ea = "" | |||
if spell == "ball": | |||
if ch.get_cc(cc) < 3: | |||
return f'embed -title "Staff of Elemental Chaos" -f "No Resources|Not enough charges! **Charges:** {ch.cc_str(cc)}"' | |||
else: | |||
ch.mod_cc(cc, -int(charge)) | |||
return f'cast "fireball" -l {lvl} -dtype {element} {ea} {cast_args} -i -phrase "Using the Staff of Elemental Chaos **Charges:** {ch.cc_str(cc)}"' | |||
if spell == "bolt": | |||
if ch.get_cc(cc) < 3: | |||
return f'embed -title "Staff of Elemental Chaos" -f "No Resources|Not enough charges! **Charges:** {ch.cc_str(cc)}"' | |||
else: | |||
ch.mod_cc(cc, -int(charge)) | |||
return f'cast "lightning bolt" -l {lvl} -dtype {element} {ea} {cast_args} -i -phrase "Using the Staff of Elemental Chaos **Charges:** {ch.cc_str(cc)}"' | |||
if spell == "cone": | |||
if ch.get_cc(cc) < 5: | |||
return f'embed -title "Staff of Elemental Chaos" -f "No Resources|Not enough charges! **Charges:** {ch.cc_str(cc)}"' | |||
else: | |||
ch.mod_cc(cc, -int(charge)) | |||
return f'cast "cone of cold" -l {lvl} -dtype {element} {ea} {cast_args} -i -phrase "Using the Staff of Elemental Chaos **Charges:** {ch.cc_str(cc)}"' | |||
if spell == "chain": | |||
if ch.get_cc(cc) < 6: | |||
return f'embed -title "Staff of Elemental Chaos" -f "No Resources|Not enough charges! **Charges:** {ch.cc_str(cc)}"' | |||
else: | |||
ch.mod_cc(cc, -int(charge)) | |||
return f'cast "chain lightning" -l {lvl} -dtype {element} {ea} {cast_args} -i -phrase "Using the Staff of Elemental Chaos **Charges:** {ch.cc_str(cc)}"' | |||
else: | |||
return f'embed -title "Staff of Elemental Chaos" -f **Use:** {syntax}. **Charges:** {ch.cc_str(cc)}' | |||
</drac2> | |||
</pre> | </pre> |
Revision as of 13:37, 12 May 2023
Very Rare, Requires Attunement by Rannex
Description
Code
!alias sElementalChaos <drac2> #Staff of Elemental Chaos, a homebrew item for Soul Co #created by Drakur Redragon#6416 #variables ch=character() cc="Staff of Elemental Chaos" a = &ARGS& spell=a[0].lower() lvl=a[1] elemspec = a[2].lower() cast_args="""&*&""" syntax="Ball, Bolt, Cone, or Chain. Always include level. `!sElements ball 3`." elemroll = roll('1d5') ch.create_cc_nx(cc, 0, ch.levels.total_level, "long", "number", None, None, cc, "Staff of Elemental Chaos Charges") if elemspec == "fire" or elemspec == "acid" or elemspec == "cold" or elemspec == "lightning" or elemspec == "thunder": element = elemspec elemchosen = "True" else: if elemroll == 1: element = "acid" if elemroll == 2: element = "cold" if elemroll == 3: element = "fire" if elemroll == 4: element = "lightning" if elemroll == 5: element = "thunder" elemchosen = "False" if elemchosen == "True": charge = int(lvl) + 1 if element == "acid": ea = "eaa" if element == "cold": ea = "eac" if element == "fire" : ea = "eaf" if element == "lightning": ea = "eal" if element == "thunder": ea = "eat" else: charge = int(lvl) ea = "" if spell == "ball": if ch.get_cc(cc) < 3: return f'embed -title "Staff of Elemental Chaos" -f "No Resources|Not enough charges! **Charges:** {ch.cc_str(cc)}"' else: ch.mod_cc(cc, -int(charge)) return f'cast "fireball" -l {lvl} -dtype {element} {ea} {cast_args} -i -phrase "Using the Staff of Elemental Chaos **Charges:** {ch.cc_str(cc)}"' if spell == "bolt": if ch.get_cc(cc) < 3: return f'embed -title "Staff of Elemental Chaos" -f "No Resources|Not enough charges! **Charges:** {ch.cc_str(cc)}"' else: ch.mod_cc(cc, -int(charge)) return f'cast "lightning bolt" -l {lvl} -dtype {element} {ea} {cast_args} -i -phrase "Using the Staff of Elemental Chaos **Charges:** {ch.cc_str(cc)}"' if spell == "cone": if ch.get_cc(cc) < 5: return f'embed -title "Staff of Elemental Chaos" -f "No Resources|Not enough charges! **Charges:** {ch.cc_str(cc)}"' else: ch.mod_cc(cc, -int(charge)) return f'cast "cone of cold" -l {lvl} -dtype {element} {ea} {cast_args} -i -phrase "Using the Staff of Elemental Chaos **Charges:** {ch.cc_str(cc)}"' if spell == "chain": if ch.get_cc(cc) < 6: return f'embed -title "Staff of Elemental Chaos" -f "No Resources|Not enough charges! **Charges:** {ch.cc_str(cc)}"' else: ch.mod_cc(cc, -int(charge)) return f'cast "chain lightning" -l {lvl} -dtype {element} {ea} {cast_args} -i -phrase "Using the Staff of Elemental Chaos **Charges:** {ch.cc_str(cc)}"' else: return f'embed -title "Staff of Elemental Chaos" -f **Use:** {syntax}. **Charges:** {ch.cc_str(cc)}' </drac2>