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name: weapdamage | name: weapdamage | ||
value: "10" | value: "10" | ||
errorBehaviour: "false" | |||
errorBehaviour: "false" | |||
errorBehaviour: "false" | |||
- type: condition | - type: condition | ||
condition: level > 10 | condition: level > 10 | ||
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name: weapbonus | name: weapbonus | ||
value: "2" | value: "2" | ||
errorBehaviour: "false" | |||
onFalse: | onFalse: | ||
- type: variable | - type: variable | ||
name: weapbonus | name: weapbonus | ||
value: "1" | value: "1" | ||
errorBehaviour: "false" | |||
- type: condition | - type: condition | ||
condition: strengthMod > dexterityMod | condition: strengthMod > dexterityMod | ||
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- type: damage | - type: damage | ||
damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force] | damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force] | ||
overheal: false | |||
miss: [] | miss: [] | ||
attackBonus: proficiencyBonus + weapmod + weapbonus | attackBonus: proficiencyBonus + weapmod + weapbonus | ||
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typeId: 222216831 | typeId: 222216831 | ||
amount: "1" | amount: "1" | ||
allowOverflow: false | |||
errorBehaviour: raise | errorBehaviour: raise | ||
fixedValue: true | fixedValue: true | ||
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- type: damage | - type: damage | ||
damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force] | damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force] | ||
overheal: false | |||
miss: [] | miss: [] | ||
attackBonus: proficiencyBonus + weapmod + weapbonus | attackBonus: proficiencyBonus + weapmod + weapbonus | ||
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- type: damage | - type: damage | ||
damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force] | damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force] | ||
overheal: false | |||
miss: [] | miss: [] | ||
attackBonus: proficiencyBonus + weapmod + weapbonus | attackBonus: proficiencyBonus + weapmod + weapbonus | ||
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typeId: 222216831 | typeId: 222216831 | ||
amount: "1" | amount: "1" | ||
allowOverflow: false | |||
errorBehaviour: raise | errorBehaviour: raise | ||
fixedValue: true | fixedValue: true | ||
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- type: damage | - type: damage | ||
damage: 2d8[radiant] | damage: 2d8[radiant] | ||
overheal: false | |||
- type: ieffect2 | - type: ieffect2 | ||
name: Blinded | name: Blinded | ||
attacks: [] | |||
buttons: | buttons: | ||
- automation: | - automation: | ||
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style: "1" | style: "1" | ||
defaultDC: lastSaveDC | defaultDC: lastSaveDC | ||
end: false | |||
conc: false | |||
stacking: false | |||
target_self: false | |||
tick_on_caster: false | |||
miss: [] | miss: [] | ||
attackBonus: proficiencyBonus + weapmod + weapbonus | attackBonus: proficiencyBonus + weapmod + weapbonus | ||
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typeId: 222216831 | typeId: 222216831 | ||
amount: "1" | amount: "1" | ||
allowOverflow: false | |||
errorBehaviour: raise | errorBehaviour: raise | ||
- type: target | - type: target | ||
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contestAbility: | contestAbility: | ||
- athletics | - athletics | ||
fail: | fail: | ||
- type: ieffect2 | - type: ieffect2 | ||
name: Grappled | name: Grappled | ||
attacks: [] | |||
buttons: | buttons: | ||
- automation: | - automation: | ||
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- acrobatics | - acrobatics | ||
- athletics | - athletics | ||
fail: | fail: | ||
- type: remove_ieffect | - type: remove_ieffect | ||
contestTie: fail | contestTie: fail | ||
success: [] | |||
label: Escape Grapple | label: Escape Grapple | ||
verb: attempts to break out of the grapple | verb: attempts to break out of the grapple | ||
style: "3" | style: "3" | ||
end: false | |||
conc: false | |||
desc: Grappled by {{caster.name}} | desc: Grappled by {{caster.name}} | ||
stacking: false | |||
save_as: grapple | save_as: grapple | ||
target_self: false | |||
tick_on_caster: false | |||
contestTie: neither | contestTie: neither | ||
success: [] | |||
- type: condition | - type: condition | ||
condition: not lastCheckDidPass | condition: not lastCheckDidPass | ||
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- type: ieffect2 | - type: ieffect2 | ||
name: Grappling | name: Grappling | ||
attacks: [] | |||
buttons: | buttons: | ||
- automation: | - automation: | ||
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verb: lets go of their target | verb: lets go of their target | ||
style: "1" | style: "1" | ||
end: false | |||
conc: false | |||
desc: Grappling {{targets[0].name if str(targets[0])!=targets[0] else | desc: Grappling {{targets[0].name if str(targets[0])!=targets[0] else | ||
targets[0]}} | targets[0]}} | ||
stacking: false | |||
parent: grapple | parent: grapple | ||
target_self: false | |||
tick_on_caster: false | |||
- type: target | - type: target | ||
target: all | target: all | ||
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- type: damage | - type: damage | ||
damage: 2d6[bludgeoning] | damage: 2d6[bludgeoning] | ||
overheal: false | |||
- type: save | - type: save | ||
stat: str | stat: str | ||
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- type: ieffect2 | - type: ieffect2 | ||
name: Restrained | name: Restrained | ||
attacks: [] | |||
buttons: | buttons: | ||
- automation: | - automation: | ||
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style: "1" | style: "1" | ||
defaultDC: lastSaveDC | defaultDC: lastSaveDC | ||
end: false | |||
conc: false | |||
desc: If the target fails a Strength saving throw (monk DC), it is restrained | desc: If the target fails a Strength saving throw (monk DC), it is restrained | ||
while grappled. | while grappled. | ||
stacking: false | |||
target_self: false | |||
tick_on_caster: false | |||
success: [] | success: [] | ||
onFalse: [] | onFalse: [] | ||
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typeId: 222216831 | typeId: 222216831 | ||
amount: "1" | amount: "1" | ||
allowOverflow: false | |||
errorBehaviour: raise | errorBehaviour: raise | ||
- type: target | - type: target | ||
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- type: damage | - type: damage | ||
damage: 1d8[fire] | damage: 1d8[fire] | ||
overheal: false | |||
- type: save | - type: save | ||
stat: dex | stat: dex | ||
Line 327: | Line 366: | ||
- type: ieffect2 | - type: ieffect2 | ||
name: On Fire | name: On Fire | ||
attacks: [] | |||
buttons: | buttons: | ||
- automation: | - automation: | ||
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- type: damage | - type: damage | ||
damage: 1d6 [fire] | damage: 1d6 [fire] | ||
overheal: false | |||
label: On Fire | label: On Fire | ||
verb: is burned by the fire | verb: is burned by the fire | ||
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verb: spends their action putting out the fire | verb: spends their action putting out the fire | ||
style: "3" | style: "3" | ||
end: false | |||
conc: false | |||
desc: |- | desc: |- | ||
Target takes 1d6 fire damage at the start of their turn | Target takes 1d6 fire damage at the start of their turn | ||
- Can spend an action to douse the flames | - Can spend an action to douse the flames | ||
stacking: false | |||
target_self: false | |||
tick_on_caster: false | |||
success: [] | success: [] | ||
onFalse: [] | onFalse: [] | ||
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typeId: 222216831 | typeId: 222216831 | ||
amount: "1" | amount: "1" | ||
allowOverflow: false | |||
errorBehaviour: raise | errorBehaviour: raise | ||
- type: target | - type: target | ||
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- type: damage | - type: damage | ||
damage: 1d8[slashing] | damage: 1d8[slashing] | ||
overheal: false | |||
- type: save | - type: save | ||
stat: dex | stat: dex | ||
Line 383: | Line 431: | ||
effects: | effects: | ||
attack_advantage: "-1" | attack_advantage: "-1" | ||
attacks: [] | |||
buttons: | buttons: | ||
- automation: | - automation: | ||
Line 388: | Line 437: | ||
label: Stand Up | label: Stand Up | ||
verb: stands up | verb: stands up | ||
end: false | |||
conc: false | |||
desc: A prone creature's only movement option is to crawl, unless it stands up | desc: A prone creature's only movement option is to crawl, unless it stands up | ||
and thereby ends the condition | and thereby ends the condition | ||
stacking: false | |||
target_self: false | |||
tick_on_caster: false | |||
success: [] | success: [] | ||
onFalse: [] | onFalse: [] | ||
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typeId: 222216831 | typeId: 222216831 | ||
amount: "1" | amount: "1" | ||
allowOverflow: false | |||
errorBehaviour: raise | errorBehaviour: raise | ||
onFalse: [] | onFalse: [] | ||
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typeId: 222216831 | typeId: 222216831 | ||
amount: "1" | amount: "1" | ||
allowOverflow: false | |||
errorBehaviour: raise | errorBehaviour: raise | ||
- type: target | - type: target | ||
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- type: damage | - type: damage | ||
damage: -30[heal] | damage: -30[heal] | ||
overheal: false | |||
- type: target | - type: target | ||
target: self | target: self | ||
Line 451: | Line 508: | ||
- type: damage | - type: damage | ||
damage: "{target.hp}/2" | damage: "{target.hp}/2" | ||
overheal: false | |||
onFalse: [] | onFalse: [] | ||
errorBehaviour: raise | errorBehaviour: raise | ||
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typeId: 222216831 | typeId: 222216831 | ||
amount: "2" | amount: "2" | ||
allowOverflow: false | |||
errorBehaviour: raise | errorBehaviour: raise | ||
- type: target | - type: target | ||
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- type: damage | - type: damage | ||
damage: 4d10[magical] | damage: 4d10[magical] | ||
overheal: false | |||
miss: [] | miss: [] | ||
attackBonus: proficiencyBonus + weapmod + weapbonus | attackBonus: proficiencyBonus + weapmod + weapbonus | ||
onFalse: [] | |||
errorBehaviour: raise | |||
- type: condition | |||
condition: choice == "karma" | |||
onTrue: | |||
- type: text | |||
text: >- | |||
Granted for service to Faeyis and her mistress, Blitz Knuckles provides | |||
more than just a cushion for your enemies to prevent their death. Each | |||
blow deals an additional 1d8 Force damage, as well as giving you a | |||
plethora or Special Abilities! This weapon also grows with its user, | |||
becoming stronger as their owner does as well. | |||
Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes. | |||
Mercy's Karma: Regain 1 Ki point after reducing an enemy to 0 hit points (nonlethal only, limit to once per turn). | |||
title: "Blitz Knuckles: Mercy's Karma" | |||
- type: counter | |||
counter: | |||
id: 1024 | |||
typeId: 222216831 | |||
amount: "-1" | |||
fixedValue: true | |||
allowOverflow: true | |||
errorBehaviour: raise | |||
onFalse: [] | onFalse: [] | ||
errorBehaviour: raise | errorBehaviour: raise | ||
thumb: https://cdn.discordapp.com/attachments/1159909883320205382/1167615144814202900/IMG_7383.jpg?ex=654ec557&is=653c5057&hm=9518b645b530f86f1f1ebeeb09c398a6e388b91ad59b72be2bf8e9bf206e9580& | thumb: https://cdn.discordapp.com/attachments/1159909883320205382/1167615144814202900/IMG_7383.jpg?ex=654ec557&is=653c5057&hm=9518b645b530f86f1f1ebeeb09c398a6e388b91ad59b72be2bf8e9bf206e9580& | ||
activation_type: 1 | activation_type: 1 | ||
!snippet [Name] {{<drac2> | !snippet [Name] {{<drac2> |
Revision as of 00:01, 6 November 2023
Very Rare, Requires Attunement by Moz
Description
Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well.
Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.
Code
_v: 2 name: Blitz Knuckles automation: - type: variable name: monklevel value: MonkLevel onError: "0" - type: condition condition: monklevel < 5 onTrue: - type: variable name: weapdamage value: "4" onFalse: - type: condition condition: monklevel < 11 onTrue: - type: variable name: weapdamage value: "6" onFalse: - type: condition condition: monklevel < 17 onTrue: - type: variable name: weapdamage value: "8" onFalse: - type: variable name: weapdamage value: "10" errorBehaviour: "false" errorBehaviour: "false" errorBehaviour: "false" - type: condition condition: level > 10 onTrue: - type: condition condition: level > 15 onTrue: - type: variable name: weapbonus value: "3" onFalse: - type: variable name: weapbonus value: "2" errorBehaviour: "false" onFalse: - type: variable name: weapbonus value: "1" errorBehaviour: "false" - type: condition condition: strengthMod > dexterityMod onTrue: - type: variable name: weapmod value: strengthMod onFalse: - type: variable name: weapmod value: dexterityMod errorBehaviour: "false" - type: condition condition: choice == "attack" onTrue: - type: text text: >- Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well. Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes. title: Blitz Knuckles - type: target target: each effects: - type: attack hit: - type: damage damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force] overheal: false miss: [] attackBonus: proficiencyBonus + weapmod + weapbonus onFalse: [] errorBehaviour: raise - type: condition condition: choice == "pummel" onTrue: - type: text text: >- Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well. Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes. Pummel: If you use flurry of blows and direct all attack actions at the same target, you can immediately use another flurry of blows. title: "Blitz Knuckles: Pummel" - type: counter counter: id: 1024 typeId: 222216831 amount: "1" allowOverflow: false errorBehaviour: raise fixedValue: true - type: target target: all effects: - type: attack hit: - type: damage damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force] overheal: false miss: [] attackBonus: proficiencyBonus + weapmod + weapbonus - type: attack hit: - type: damage damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force] overheal: false miss: [] attackBonus: proficiencyBonus + weapmod + weapbonus onFalse: [] errorBehaviour: raise - type: condition condition: choice == "aurabolt" onTrue: - type: text text: >- Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well. Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes. Aura Bolt: Blast a single enemy with a bolt of holy energy, which deals 2d8 radiant damage and inflicts blindness. Ranged attack. title: "Blitz Knuckles: Aura Bolt" - type: counter counter: id: 1024 typeId: 222216831 amount: "1" allowOverflow: false errorBehaviour: raise fixedValue: true - type: target target: all effects: - type: attack hit: - type: damage damage: 2d8[radiant] overheal: false - type: ieffect2 name: Blinded attacks: [] buttons: - automation: - type: target target: self effects: - type: save stat: dex fail: [] success: - type: remove_ieffect removeParent: if_no_children label: Resist Blindness verb: attempts to resist Blindness style: "1" defaultDC: lastSaveDC end: false conc: false stacking: false target_self: false tick_on_caster: false miss: [] attackBonus: proficiencyBonus + weapmod + weapbonus onFalse: [] errorBehaviour: raise - type: condition condition: choice == "supplex" onTrue: - type: text text: >- Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well. Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes. Supplex (Meteor Strike): Grapple one enemy and hurl them into the ground for 2d6 bludgeoning damage, plus 1d6 for every 10 feet they fall (increased to 1d8 if you fall together). This attack can be combined with your movement. If the target fails a Strength saving throw (monk DC), it is restrained while grappled. title: "Blitz Knuckles: Supplex (Meteor Strike)" - type: counter counter: id: 1024 typeId: 222216831 amount: "1" allowOverflow: false errorBehaviour: raise - type: target target: 1 effects: - type: check ability: - acrobatics - athletics contestAbility: - athletics fail: - type: ieffect2 name: Grappled attacks: [] buttons: - automation: - type: target target: children effects: - type: check ability: - athletics contestAbility: - acrobatics - athletics fail: - type: remove_ieffect contestTie: fail success: [] label: Escape Grapple verb: attempts to break out of the grapple style: "3" end: false conc: false desc: Grappled by {{caster.name}} stacking: false save_as: grapple target_self: false tick_on_caster: false contestTie: neither success: [] - type: condition condition: not lastCheckDidPass onTrue: - type: target target: self effects: - type: ieffect2 name: Grappling attacks: [] buttons: - automation: - type: remove_ieffect removeParent: always label: Release Grapple verb: lets go of their target style: "1" end: false conc: false desc: Grappling {{targets[0].name if str(targets[0])!=targets[0] else targets[0]}} stacking: false parent: grapple target_self: false tick_on_caster: false - type: target target: all effects: - type: damage damage: 2d6[bludgeoning] overheal: false - type: save stat: str fail: - type: ieffect2 name: Restrained attacks: [] buttons: - automation: - type: target target: self effects: - type: save stat: dex fail: [] success: - type: remove_ieffect removeParent: if_no_children label: Resist Restrained verb: attempts to resist Restrained style: "1" defaultDC: lastSaveDC end: false conc: false desc: If the target fails a Strength saving throw (monk DC), it is restrained while grappled. stacking: false target_self: false tick_on_caster: false success: [] onFalse: [] errorBehaviour: "false" onFalse: [] errorBehaviour: raise - type: condition condition: choice == "risingpheonix" onTrue: - type: text text: >- Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well. Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes. Rising Phoenix (Fire Dance): Deal 1d8 fire damage to all enemies within 10 feet of you. If the targets fail a Dex saving throw, they are on fire and take 1d6 fire damage at the start of each turn. It takes an action to douse these flames. title: "Blitz Knuckles: Rising Phoenix (Fire Dance)" - type: counter counter: id: 1024 typeId: 222216831 amount: "1" allowOverflow: false errorBehaviour: raise - type: target target: all effects: - type: damage damage: 1d8[fire] overheal: false - type: save stat: dex fail: - type: ieffect2 name: On Fire attacks: [] buttons: - automation: - type: target target: self effects: - type: damage damage: 1d6 [fire] overheal: false label: On Fire verb: is burned by the fire style: "4" - automation: - type: remove_ieffect label: Douse Flame verb: spends their action putting out the fire style: "3" end: false conc: false desc: |- Target takes 1d6 fire damage at the start of their turn - Can spend an action to douse the flames stacking: false target_self: false tick_on_caster: false success: [] onFalse: [] errorBehaviour: raise - type: condition condition: choice == "razorgale" onTrue: - type: text text: >- Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well. Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes. Razor Gale: Slash at all enemies within 15 feet with a cutting wind. 1d8[slashing], knocked prone on Dex save failure. title: "Blitz Knuckles: Razor Gale" - type: counter counter: id: 1024 typeId: 222216831 amount: "1" allowOverflow: false errorBehaviour: raise - type: target target: all effects: - type: damage damage: 1d8[slashing] overheal: false - type: save stat: dex fail: - type: ieffect2 name: Prone effects: attack_advantage: "-1" attacks: [] buttons: - automation: - type: remove_ieffect label: Stand Up verb: stands up end: false conc: false desc: A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition stacking: false target_self: false tick_on_caster: false success: [] onFalse: [] errorBehaviour: raise - type: condition condition: choice == "chakra" onTrue: - type: text text: >- Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well. Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes. Chakra: When you use your Hand of Healing, you can heal up to two additional targets. Can be used twice per combat. title: "Blitz Knuckles: Chakra" - type: counter counter: id: 1024 typeId: 222216831 amount: "1" allowOverflow: false errorBehaviour: raise onFalse: [] errorBehaviour: raise - type: condition condition: choice == "soulspiral" onTrue: - type: text text: >- Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well. Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes. Soul Spiral: Restore 30 hp to a fallen ally & remove any curses or other negative status effects, at the cost of half of your own remaining hp. title: "Blitz Knuckles: Soul Spira" - type: counter counter: id: 1024 typeId: 222216831 amount: "1" allowOverflow: false errorBehaviour: raise - type: target target: all effects: - type: damage damage: -30[heal] overheal: false - type: target target: self effects: - type: damage damage: "{target.hp}/2" overheal: false onFalse: [] errorBehaviour: raise - type: condition condition: choice == "bumrush" onTrue: - type: text text: >- Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well. Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes. Bum Rush: Deal massive non-elemental magic damage to one enemy. 4d10[magical], uses 2 attack actions & 2 Ki Points. title: "Blitz Knuckles: Bum Rush" - type: counter counter: id: 1024 typeId: 222216831 amount: "2" allowOverflow: false errorBehaviour: raise - type: target target: each effects: - type: attack hit: - type: damage damage: 4d10[magical] overheal: false miss: [] attackBonus: proficiencyBonus + weapmod + weapbonus onFalse: [] errorBehaviour: raise - type: condition condition: choice == "karma" onTrue: - type: text text: >- Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well. Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes. Mercy's Karma: Regain 1 Ki point after reducing an enemy to 0 hit points (nonlethal only, limit to once per turn). title: "Blitz Knuckles: Mercy's Karma" - type: counter counter: id: 1024 typeId: 222216831 amount: "-1" fixedValue: true allowOverflow: true errorBehaviour: raise onFalse: [] errorBehaviour: raise thumb: https://cdn.discordapp.com/attachments/1159909883320205382/1167615144814202900/IMG_7383.jpg?ex=654ec557&is=653c5057&hm=9518b645b530f86f1f1ebeeb09c398a6e388b91ad59b72be2bf8e9bf206e9580& activation_type: 1 !snippet [Name] {{<drac2> if level<10: monkdc=8+proficiencyBonus+wisdomMod+1 elif level<15: monkdc=8+proficiencyBonus+wisdomMod+2 else: monkdc=8+proficiencyBonus+wisdomMod+3</drac2>}} {{f'-dc "{monkdc}" -f "Blitz Knuckles increases the dc for monk attacks by +1 until the wielder is level 10, then it increases to +2 until the wielder is level 15, then it increases to +3"'}}