Vestments of the Crimson Hunter: Difference between revisions

From Soul Co, Your Home for inclusive DnD
No edit summary
 
Line 1: Line 1:
[[Category:Homebrew Items]][[Category:Custom Items]]
[[Category:Homebrew Items]][[Category:Custom Items]][[Category: BeardedFury24s Items]]
====Very Rare, Requires Attunement====
====Very Rare, Requires Attunement====
[[File:VestmentCrimsonHunter.jpg]]
[[File:VestmentCrimsonHunter.jpg]]

Latest revision as of 13:31, 24 April 2024

Very Rare, Requires Attunement

VestmentCrimsonHunter.jpg

Description

Light armor (studded leather), artifact (requires attunement by a Blood Hunter - Order of the Lycan)

This armor was said to be worn by one of the founders of the Order of the Lycan – the Crimson Hunter – the hunter who first used hemocraft to control the curse of lycanthropy and bend it to her will. Said to hold her essence, this armor empowers a hunter’s hybrid form in exchange for increasing their bloodlust and ferocity.

Dormant. While wearing the armor in its dormant state, you gain the following benefits: • Increase your AC by +1. • Whenever you use your Hybrid Transformation feature, you may take necrotic damage equal to one roll of your hemocraft die to also invoke a Crimson Rite on your unarmed strikes. This damage can’t be reduced in any way and is in addition to the damage you take from normally activating your crimson rite. • Your Bloodlust save DC becomes 12. Additionally, your bloodlust lasts until you roll a successful saving throw or your hit points become higher than half of your total hit points. While under the effect of your bloodlust, your walking speed increases by 10 feet. Awakened. When the armor reaches its awakened state, it gains the following properties. • Increase your AC by +2. • While under the effect of your Hybrid Transformation, whenever you use the Attack action to make an unarmed strike, you can make an additional unarmed strike as part of that action if both your hands are free. • Whenever you use your Hybrid Transformation feature, if you are smaller than Large, you can become Large, along with anything you are wearing. While Large, your predatory strike damage increased to 1d10. • Your Bloodlust save DC becomes 16. Exalted. When the armor reaches its exalted state, it gains the following properties. • Increase your AC by +3. • Whenever you use your Hybrid Transformation feature, if you are smaller than Huge, you can become Huge, along with anything you are wearing. While Huge, your predatory strike damage increased to 1d10 and your reach with unarmed strikes increases by 5 feet. • Your Bloodlust save DC becomes 20. If you fail, you automatically fail subsequent bloodlust saving throws until your hit points are higher than half of your total. Additionally, while under the effect of your bloodlust, you are immune to frightened and charmed conditions. • Your Lycan regeneration increases to 2 + twice your Constitution modifier (minimum 2).

Code

name: Dormant Vestments of the Crimson Hunter Transformation
automation:
  - type: counter
    counter: Hybrid Transformation
    amount: "1"
    allowOverflow: false
    errorBehaviour: warn
  - type: variable
    name: rite
    value: "{{int(choice)}}"
    onError: "0"
  - type: target
    target: self
    effects:
      - type: ieffect2
        name: ""
        duration: null
        effects:
          damage_bonus: "2"
          resistances:
            - bludgeoning
            - piercing
            - slashing
          ac_bonus: "1"
        attacks:
          - attack:
              name: Predatory Strikes (Dex)
              automation:
                - type: target
                  target: all
                  effects:
                    - type: attack
                      hit:
                        - type: damage
                          damage: 1d8 + {dexterityMod} +2
                          overheal: false
                      miss: []
                      attackBonus: dexterityMod + proficiencyBonus + 2
              _v: 2
            defaultDC: null
            defaultAttackBonus: null
            defaultCastingMod: null
          - attack:
              name: Predatory Strikes (Str)
              automation:
                - type: target
                  target: all
                  effects:
                    - type: attack
                      hit:
                        - type: damage
                          damage: 1d8 + {strengthMod} + 2
                          overheal: false
                      miss: []
                      attackBonus: strengthMod + proficiencyBonus + 2
              _v: 2
            defaultDC: null
            defaultAttackBonus: null
            defaultCastingMod: null
        buttons:
          - label: Bloodlust
            automation:
              - type: text
                text: >-
                  If you start your turn with fewer hit points than half your hit point
                  maximum, you must succeed on a DC 8 Wisdom saving throw or
                  move directly toward the nearest creature and use the Attack
                  action against that creature. If you’re concentrating on a
                  spell or are under an effect that prevents you from
                  concentrating (such as the barbarian’s Rage feature), you
                  automatically fail this saving throw.


                  If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.


                  Your Bloodlust save DC becomes 12. Additionally, your bloodlust lasts until you roll a successful saving throw or your hit points become higher than half of your total hit points. While under the effect of your bloodlust, your walking speed increases by 10 feet.
              - type: target
                target: self
                effects:
                  - type: save
                    stat: wis
                    fail:
                      - type: text
                        text: Failed to control the beast within!
                    success: []
                    dc: "12"
            verb: tries to resist the Bloodlust
            style: "4"
            defaultDC: "12"
            defaultAttackBonus: null
            defaultCastingMod: null
          - label: Lycan Regeneration
            automation:
              - type: target
                target: self
                effects:
                  - type: damage
                    damage: "- (1 + {constitutionMod})"
                    overheal: false
            verb: null
            style: "3"
            defaultDC: null
            defaultAttackBonus: null
            defaultCastingMod: null
        end: false
        conc: false
        desc: null
        stacking: false
        save_as: null
        parent: null
  - type: condition
    condition: rite == 1
    onTrue:
      - type: target
        target: self
        effects:
          - type: damage
            damage: 1d8[necrotic]
            overheal: false
          - type: text
            text: Lucien elects to take additional damage to activate the crimson rite
              during the transformation.
    onFalse: []
    errorBehaviour: "false"
  - type: text
    text: >-
      While you are transformed, you gain the following benefits and drawbacks:


      Feral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.


      Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.


      Predatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.


      Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.


      Bloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 12 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw.  This effect lasts until the save is passed or your hit points are no longer half.


      If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.
_v: 2
proper: true
verb: activates the
activation_type: 3


_v: 2
name: Awakened Vestments of the Crimson Hunter Transformation
automation:
  - type: counter
    counter: Hybrid Transformation
    amount: "1"
    allowOverflow: false
    errorBehaviour: warn
  - type: variable
    name: rite
    value: "{{int(choice)}}"
    onError: "0"
  - type: target
    target: self
    effects:
      - type: ieffect2
        name: ""
        effects:
          damage_bonus: "3"
          resistances:
            - bludgeoning
            - piercing
            - slashing
          ac_bonus: "1"
        attacks:
          - attack:
              _v: 2
              name: Predatory Strikes (Dex)
              automation:
                - type: target
                  target: all
                  effects:
                    - type: attack
                      hit:
                        - type: damage
                          damage: 1d10 + {dexterityMod} +3
                          overheal: false
                      miss: []
                      attackBonus: dexterityMod + proficiencyBonus + 3
          - attack:
              _v: 2
              name: Predatory Strikes (Str)
              automation:
                - type: target
                  target: all
                  effects:
                    - type: attack
                      hit:
                        - type: damage
                          damage: 1d10 + {strengthMod} + 3
                          overheal: false
                      miss: []
                      attackBonus: strengthMod + proficiencyBonus + 3
        buttons:
          - automation:
              - type: text
                text: >-
                  If you start your turn with fewer hit points than half your hit point
                  maximum, you must succeed on a DC 8 Wisdom saving throw or
                  move directly toward the nearest creature and use the Attack
                  action against that creature. If you’re concentrating on a
                  spell or are under an effect that prevents you from
                  concentrating (such as the barbarian’s Rage feature), you
                  automatically fail this saving throw.


                  If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.


                  Your Bloodlust save DC becomes 16. Additionally, your bloodlust lasts until you roll a successful saving throw or your hit points become higher than half of your total hit points. While under the effect of your bloodlust, your walking speed increases by 10 feet.
              - type: target
                target: self
                effects:
                  - type: save
                    stat: wis
                    fail:
                      - type: text
                        text: Failed to control the beast within!
                    success: []
                    dc: "16"
            label: Bloodlust
            verb: tries to resist the Bloodlust
            style: "4"
            defaultDC: "16"
          - automation:
              - type: target
                target: self
                effects:
                  - type: damage
                    damage: "- (1 + {constitutionMod})"
                    overheal: false
            label: Lycan Regeneration
            style: "3"
        end: false
        conc: false
        stacking: false
  - type: condition
    condition: rite == 1
    onTrue:
      - type: target
        target: self
        effects:
          - type: damage
            damage: 1d8[necrotic]
            overheal: false
          - type: text
            text: Lucien elects to take additional damage to activate the crimson rite
              during the transformation.
    onFalse: []
    errorBehaviour: "false"
  - type: text
    text: >-
      While you are transformed, you gain the following benefits and drawbacks:


      Feral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.


      Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.


      You can assume a Large size if you are not already Large.


      Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
verb: activates the
proper: true
activation_type: 3


_v: 2
name: Exalted Vestments of the Crimson Hunter Transformation
automation:
  - type: counter
    counter: Hybrid Transformation
    amount: "1"
    allowOverflow: false
    errorBehaviour: warn
  - type: variable
    name: rite
    value: "{{int(choice)}}"
    onError: "0"
  - type: target
    target: self
    effects:
      - type: ieffect2
        name: ""
        effects:
          damage_bonus: "3"
          resistances:
            - bludgeoning
            - piercing
            - slashing
          ac_bonus: "1"
        attacks:
          - attack:
              _v: 2
              name: Predatory Strikes (Dex)
              automation:
                - type: target
                  target: all
                  effects:
                    - type: attack
                      hit:
                        - type: damage
                          damage: 1d10 + {dexterityMod} +3
                          overheal: false
                      miss: []
                      attackBonus: dexterityMod + proficiencyBonus + 3
          - attack:
              _v: 2
              name: Predatory Strikes (Str)
              automation:
                - type: target
                  target: all
                  effects:
                    - type: attack
                      hit:
                        - type: damage
                          damage: 1d10 + {strengthMod} + 3
                          overheal: false
                      miss: []
                      attackBonus: strengthMod + proficiencyBonus + 3
        buttons:
          - automation:
              - type: text
                text: >-
                  If you start your turn with fewer hit points than half your hit point
                  maximum, you must succeed on a DC 20 Wisdom saving throw or
                  move directly toward the nearest creature and use the Attack
                  action against that creature. If you’re concentrating on a
                  spell or are under an effect that prevents you from
                  concentrating (such as the barbarian’s Rage feature), you
                  automatically fail this saving throw.


                  If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.


                  Your Bloodlust save DC becomes 20. Bloodlust lasts until your HP increases above half. While under the effect of your bloodlust, your walking speed increases by 10 feet.
              - type: target
                target: self
                effects:
                  - type: save
                    stat: wis
                    fail:
                      - type: text
                        text: Failed to control the beast within!
                    success: []
                    dc: "16"
            label: Bloodlust
            verb: tries to resist the Bloodlust
            style: "4"
            defaultDC: "16"
          - automation:
              - type: target
                target: self
                effects:
                  - type: damage
                    damage: "- 2*(1 + {constitutionMod})"
                    overheal: false
            label: Lycan Regeneration
            style: "3"
        end: false
        conc: false
        stacking: false
  - type: condition
    condition: rite == 1
    onTrue:
      - type: target
        target: self
        effects:
          - type: damage
            damage: 1d8[necrotic]
            overheal: false
          - type: text
            text: Lucien elects to take additional damage to activate the crimson rite
              during the transformation.
    onFalse: []
    errorBehaviour: "false"
  - type: text
    text: >-
      While you are transformed, you gain the following benefits and drawbacks:


      Feral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.


      Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.


      You can assume a Large size if you are not already Large.


      Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
verb: activates the
proper: true
activation_type: 3