(Created page with "Category:Homebrew ItemsCategory:Custom Items ====Very Rare, Requires Attunement by Jekt==== File:fynoxsight.jpg ==Description== Granted for services to Vanalir and her Mistress, this tattoo has strange properties. A faint glow originates from the wielder's eyes, granting them blindsight within 10 ft. It also makes them and their allies within 30 ft immune to the surprised condition. Once per short rest, as a bonus action, the wielder can cause their eyes t...") |
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[[Category:Homebrew Items]][[Category:Custom Items]] | [[Category:Homebrew Items]][[Category:Custom Items]][[Category: Goddo.doggos Items]] | ||
====Very Rare, Requires Attunement | ====Very Rare, Requires Attunement==== | ||
[[File:fynoxsight.jpg]] | [[File:fynoxsight.jpg]] | ||
==Description== | ==Description== | ||
Granted for services to Vanalir and her Mistress, this tattoo has strange properties. A faint glow originates from the wielder's eyes, granting them blindsight within 10 ft. It also makes them and their allies within 30 ft immune to the surprised condition. | Granted for services to Vanalir and her Mistress, this tattoo has strange properties. A faint glow originates from the wielder's eyes, granting them blindsight within 10 ft. It also makes them and their allies within 30 ft immune to the surprised condition. |
Latest revision as of 17:47, 24 April 2024
Very Rare, Requires Attunement
Description
Granted for services to Vanalir and her Mistress, this tattoo has strange properties. A faint glow originates from the wielder's eyes, granting them blindsight within 10 ft. It also makes them and their allies within 30 ft immune to the surprised condition.
Once per short rest, as a bonus action, the wielder can cause their eyes to glow brightly. They gain Blindsight out to 30 ft and advantage on all attack rolls they make until the end of their turn. Every attack that lands deals an additional {proficiencyBonus} damage. The struck creature must make a Constitution saving throw vs a DC of 8 + Strength Modifier + Proficiency Bonus or be wreathed in flame until the start of the wielder's turn. While these flames are harmless, they cause the target to glow, granting advantage on any attack roll against the creature. That creature cannot benefit from the Invisible condition either.
Code
!cc create "Burning Sight" -title "Burning Sight" -desc "Once per short rest, as a bonus action, the wielder can cause their eyes to glow brightly. They gain Blindsight out to 30 ft and advantage on all attack rolls they make until the end of their turn. Every attack that lands deals an additional {proficiencyBonus} damage. The struck creature must make a Constitution saving throw vs a DC of 8 + Strength Modifier + Proficiency Bonus or be wreathed in flame until the start of the wielder's turn. While these flames are harmless, they cause the target to glow, granting advantage on any attack roll against the creature. That creature cannot benefit from the Invisible condition either." -min 0 -max 1 -type bubble -reset short
AND
!attack import _v: 2 name: Fynox Sight automation: - type: counter counter: Burning Sight amount: "1" - type: target target: self effects: - type: ieffect2 name: Burning Sight duration: "1" effects: attack_advantage: "1" damage_bonus: "{proficiencyBonus} [fire]" attacks: - attack: _v: 2 name: Burning Sight Glow automation: - type: target target: all effects: - type: save stat: con fail: - type: ieffect2 name: Glowing duration: "1" desc: Advantage on attacks against this creature tick_on_caster: true - type: text text: The struck creature must make a Constitution saving throw vs a DC of 8 + Strength Modifier + Proficiency Bonus or be wreathed in flame until the start of the wielder's turn. While these flames are harmless, they cause the target to glow, granting advantage on any attack roll against the creature. That creature cannot benefit from the Invisible condition either. success: [] dc: 8 + strengthMod + proficiencyBonus - type: text text: "" end: true - type: text text: >- Granted for services to Vanalir and her Mistress, this tattoo has strange properties. A faint glow originates from the wielder's eyes, granting them blindsight within 10 ft. It also makes them and their allies within 30 ft immune to the surprised condition. Once per short rest, as a bonus action, the wielder can cause their eyes to glow brightly. They gain Blindsight out to 30 ft and advantage on all attack rolls they make until the end of their turn. Every attack that lands deals an additional {proficiencyBonus} damage. The struck creature must make a Constitution saving throw vs a DC of 8 + Strength Modifier + Proficiency Bonus or be wreathed in flame until the start of the wielder's turn. While these flames are harmless, they cause the target to glow, granting advantage on any attack roll against the creature. That creature cannot benefit from the Invisible condition either. title: Fynox Sight verb: activates their proper: true thumb: https://images.mysoulco.com/albums/Items/fynoxsight.jpg activation_type: 3