Blitz Knuckles: Difference between revisions

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(Created page with "Category:Homebrew ItemsCategory:Custom Items ====Very Rare, Requires Attunement by Moz==== File:BlitzKnuckles.jpg ==Description== Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stron...")
 
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[[Category:Homebrew Items]][[Category:Custom Items]]
[[Category:Homebrew Items]][[Category:Custom Items]][[Category: jadesjadeds Items]]
====Very Rare, Requires Attunement by Moz====
====Very Rare, Requires Attunement====
[[File:BlitzKnuckles.jpg]]
[[File:BlitzKnuckles.jpg]]
==Description==
==Description==
Granted for service to Faeyis and her mistress, Blitz Knuckles provides
Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well.   
          more than just a cushion for your enemies to prevent their death. Each
          blow deals an additional 1d8 Force damage, as well as giving you a
          plethora or Special Abilities! This weapon also grows with its user,
          becoming stronger as their owner does as well.   


Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.


          Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.
==Code==
==Code==


Line 45: Line 42:
                 name: weapdamage
                 name: weapdamage
                 value: "10"
                 value: "10"
            errorBehaviour: "false"
        errorBehaviour: "false"
    errorBehaviour: "false"
   - type: condition
   - type: condition
     condition: level > 10
     condition: level > 10
Line 58: Line 58:
             name: weapbonus
             name: weapbonus
             value: "2"
             value: "2"
        errorBehaviour: "false"
     onFalse:
     onFalse:
       - type: variable
       - type: variable
         name: weapbonus
         name: weapbonus
         value: "1"
         value: "1"
    errorBehaviour: "false"
   - type: condition
   - type: condition
     condition: strengthMod > dexterityMod
     condition: strengthMod > dexterityMod
Line 94: Line 96:
               - type: damage
               - type: damage
                 damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force]
                 damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force]
                overheal: false
             miss: []
             miss: []
             attackBonus: proficiencyBonus + weapmod + weapbonus
             attackBonus: proficiencyBonus + weapmod + weapbonus
Line 120: Line 123:
           typeId: 222216831
           typeId: 222216831
         amount: "1"
         amount: "1"
        allowOverflow: false
         errorBehaviour: raise
         errorBehaviour: raise
         fixedValue: true
         fixedValue: true
Line 129: Line 133:
               - type: damage
               - type: damage
                 damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force]
                 damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force]
                overheal: false
             miss: []
             miss: []
             attackBonus: proficiencyBonus + weapmod + weapbonus
             attackBonus: proficiencyBonus + weapmod + weapbonus
Line 135: Line 140:
               - type: damage
               - type: damage
                 damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force]
                 damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force]
                overheal: false
             miss: []
             miss: []
             attackBonus: proficiencyBonus + weapmod + weapbonus
             attackBonus: proficiencyBonus + weapmod + weapbonus
Line 161: Line 167:
           typeId: 222216831
           typeId: 222216831
         amount: "1"
         amount: "1"
        allowOverflow: false
         errorBehaviour: raise
         errorBehaviour: raise
         fixedValue: true
         fixedValue: true
Line 170: Line 177:
               - type: damage
               - type: damage
                 damage: 2d8[radiant]
                 damage: 2d8[radiant]
                overheal: false
               - type: ieffect2
               - type: ieffect2
                 name: Blinded
                 name: Blinded
                attacks: []
                 buttons:
                 buttons:
                   - automation:
                   - automation:
Line 187: Line 196:
                     style: "1"
                     style: "1"
                     defaultDC: lastSaveDC
                     defaultDC: lastSaveDC
                end: false
                conc: false
                stacking: false
                target_self: false
                tick_on_caster: false
             miss: []
             miss: []
             attackBonus: proficiencyBonus + weapmod + weapbonus
             attackBonus: proficiencyBonus + weapmod + weapbonus
Line 213: Line 227:
           typeId: 222216831
           typeId: 222216831
         amount: "1"
         amount: "1"
        allowOverflow: false
         errorBehaviour: raise
         errorBehaviour: raise
       - type: target
       - type: target
Line 223: Line 238:
             contestAbility:
             contestAbility:
               - athletics
               - athletics
            success: []
             fail:
             fail:
               - type: ieffect2
               - type: ieffect2
                 name: Grappled
                 name: Grappled
                attacks: []
                 buttons:
                 buttons:
                   - automation:
                   - automation:
Line 238: Line 253:
                               - acrobatics
                               - acrobatics
                               - athletics
                               - athletics
                            success: []
                             fail:
                             fail:
                               - type: remove_ieffect
                               - type: remove_ieffect
                             contestTie: fail
                             contestTie: fail
                            success: []
                     label: Escape Grapple
                     label: Escape Grapple
                     verb: attempts to break out of the grapple
                     verb: attempts to break out of the grapple
                     style: "3"
                     style: "3"
                end: false
                conc: false
                 desc: Grappled by {{caster.name}}
                 desc: Grappled by {{caster.name}}
                stacking: false
                 save_as: grapple
                 save_as: grapple
                target_self: false
                tick_on_caster: false
             contestTie: neither
             contestTie: neither
            success: []
       - type: condition
       - type: condition
         condition: not lastCheckDidPass
         condition: not lastCheckDidPass
Line 256: Line 277:
               - type: ieffect2
               - type: ieffect2
                 name: Grappling
                 name: Grappling
                attacks: []
                 buttons:
                 buttons:
                   - automation:
                   - automation:
Line 263: Line 285:
                     verb: lets go of their target
                     verb: lets go of their target
                     style: "1"
                     style: "1"
                end: false
                conc: false
                 desc: Grappling {{targets[0].name if str(targets[0])!=targets[0] else
                 desc: Grappling {{targets[0].name if str(targets[0])!=targets[0] else
                   targets[0]}}
                   targets[0]}}
                stacking: false
                 parent: grapple
                 parent: grapple
                target_self: false
                tick_on_caster: false
           - type: target
           - type: target
             target: all
             target: all
Line 271: Line 298:
               - type: damage
               - type: damage
                 damage: 2d6[bludgeoning]
                 damage: 2d6[bludgeoning]
                overheal: false
               - type: save
               - type: save
                 stat: str
                 stat: str
Line 276: Line 304:
                   - type: ieffect2
                   - type: ieffect2
                     name: Restrained
                     name: Restrained
                    attacks: []
                     buttons:
                     buttons:
                       - automation:
                       - automation:
Line 291: Line 320:
                         style: "1"
                         style: "1"
                         defaultDC: lastSaveDC
                         defaultDC: lastSaveDC
                    end: false
                    conc: false
                     desc: If the target fails a Strength saving throw (monk DC), it is restrained
                     desc: If the target fails a Strength saving throw (monk DC), it is restrained
                       while grappled.
                       while grappled.
                    stacking: false
                    target_self: false
                    tick_on_caster: false
                 success: []
                 success: []
         onFalse: []
         onFalse: []
Line 320: Line 354:
           typeId: 222216831
           typeId: 222216831
         amount: "1"
         amount: "1"
        allowOverflow: false
         errorBehaviour: raise
         errorBehaviour: raise
       - type: target
       - type: target
Line 326: Line 361:
           - type: damage
           - type: damage
             damage: 1d8[fire]
             damage: 1d8[fire]
            overheal: false
           - type: save
           - type: save
             stat: dex
             stat: dex
Line 331: Line 367:
               - type: ieffect2
               - type: ieffect2
                 name: On Fire
                 name: On Fire
                attacks: []
                 buttons:
                 buttons:
                   - automation:
                   - automation:
Line 338: Line 375:
                           - type: damage
                           - type: damage
                             damage: 1d6 [fire]
                             damage: 1d6 [fire]
                            overheal: false
                     label: On Fire
                     label: On Fire
                     verb: is burned by the fire
                     verb: is burned by the fire
Line 346: Line 384:
                     verb: spends their action putting out the fire
                     verb: spends their action putting out the fire
                     style: "3"
                     style: "3"
                end: false
                conc: false
                 desc: |-
                 desc: |-
                   Target takes 1d6 fire damage at the start of their turn
                   Target takes 1d6 fire damage at the start of their turn
                   - Can spend an action to douse the flames
                   - Can spend an action to douse the flames
                stacking: false
                target_self: false
                tick_on_caster: false
             success: []
             success: []
     onFalse: []
     onFalse: []
Line 374: Line 417:
           typeId: 222216831
           typeId: 222216831
         amount: "1"
         amount: "1"
        allowOverflow: false
         errorBehaviour: raise
         errorBehaviour: raise
       - type: target
       - type: target
Line 380: Line 424:
           - type: damage
           - type: damage
             damage: 1d8[slashing]
             damage: 1d8[slashing]
            overheal: false
           - type: save
           - type: save
             stat: dex
             stat: dex
Line 387: Line 432:
                 effects:
                 effects:
                   attack_advantage: "-1"
                   attack_advantage: "-1"
                attacks: []
                 buttons:
                 buttons:
                   - automation:
                   - automation:
Line 392: Line 438:
                     label: Stand Up
                     label: Stand Up
                     verb: stands up
                     verb: stands up
                end: false
                conc: false
                 desc: A prone creature's only movement option is to crawl, unless it stands up
                 desc: A prone creature's only movement option is to crawl, unless it stands up
                   and thereby ends the condition
                   and thereby ends the condition
                stacking: false
                target_self: false
                tick_on_caster: false
             success: []
             success: []
     onFalse: []
     onFalse: []
Line 419: Line 470:
           typeId: 222216831
           typeId: 222216831
         amount: "1"
         amount: "1"
        allowOverflow: false
         errorBehaviour: raise
         errorBehaviour: raise
     onFalse: []
     onFalse: []
Line 444: Line 496:
           typeId: 222216831
           typeId: 222216831
         amount: "1"
         amount: "1"
        allowOverflow: false
         errorBehaviour: raise
         errorBehaviour: raise
       - type: target
       - type: target
Line 450: Line 503:
           - type: damage
           - type: damage
             damage: -30[heal]
             damage: -30[heal]
            overheal: false
       - type: target
       - type: target
         target: self
         target: self
Line 455: Line 509:
           - type: damage
           - type: damage
             damage: "{target.hp}/2"
             damage: "{target.hp}/2"
            overheal: false
     onFalse: []
     onFalse: []
     errorBehaviour: raise
     errorBehaviour: raise
Line 479: Line 534:
           typeId: 222216831
           typeId: 222216831
         amount: "2"
         amount: "2"
        allowOverflow: false
         errorBehaviour: raise
         errorBehaviour: raise
       - type: target
       - type: target
Line 487: Line 543:
               - type: damage
               - type: damage
                 damage: 4d10[magical]
                 damage: 4d10[magical]
                overheal: false
             miss: []
             miss: []
             attackBonus: proficiencyBonus + weapmod + weapbonus
             attackBonus: proficiencyBonus + weapmod + weapbonus
    onFalse: []
    errorBehaviour: raise
  - type: condition
    condition: choice == "karma"
    onTrue:
      - type: text
        text: >-
          Granted for service to Faeyis and her mistress, Blitz Knuckles provides
          more than just a cushion for your enemies to prevent their death. Each
          blow deals an additional 1d8 Force damage, as well as giving you a
          plethora or Special Abilities! This weapon also grows with its user,
          becoming stronger as their owner does as well. 
          Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.
          Mercy's Karma: Regain 1 Ki point after reducing an enemy to 0 hit points (nonlethal only, limit to once per turn).
        title: "Blitz Knuckles: Mercy's Karma"
      - type: counter
        counter:
          id: 1024
          typeId: 222216831
        amount: "-1"
        fixedValue: true
        allowOverflow: true
        errorBehaviour: raise
     onFalse: []
     onFalse: []
     errorBehaviour: raise
     errorBehaviour: raise
Line 494: Line 578:
activation_type: 1
activation_type: 1


!snippet [Name] {{<drac2>
if level<10:
    monkdc=8+proficiencyBonus+wisdomMod+1
elif level<15:
    monkdc=8+proficiencyBonus+wisdomMod+2
else:
    monkdc=8+proficiencyBonus+wisdomMod+3</drac2>}} {{f'-dc "{monkdc}" -f "Blitz Knuckles increases the dc for monk attacks by +1 until the wielder is level 10, then it increases to +2 until the wielder is level 15, then it increases to +3"'}}
</pre>
</pre>

Latest revision as of 17:48, 24 April 2024

Very Rare, Requires Attunement

BlitzKnuckles.jpg

Description

Granted for service to Faeyis and her mistress, Blitz Knuckles provides more than just a cushion for your enemies to prevent their death. Each blow deals an additional 1d8 Force damage, as well as giving you a plethora or Special Abilities! This weapon also grows with its user, becoming stronger as their owner does as well.

Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.

Code

_v: 2
name: Blitz Knuckles
automation:
  - type: variable
    name: monklevel
    value: MonkLevel
    onError: "0"
  - type: condition
    condition: monklevel < 5
    onTrue:
      - type: variable
        name: weapdamage
        value: "4"
    onFalse:
      - type: condition
        condition: monklevel < 11
        onTrue:
          - type: variable
            name: weapdamage
            value: "6"
        onFalse:
          - type: condition
            condition: monklevel < 17
            onTrue:
              - type: variable
                name: weapdamage
                value: "8"
            onFalse:
              - type: variable
                name: weapdamage
                value: "10"
            errorBehaviour: "false"
        errorBehaviour: "false"
    errorBehaviour: "false"
  - type: condition
    condition: level > 10
    onTrue:
      - type: condition
        condition: level > 15
        onTrue:
          - type: variable
            name: weapbonus
            value: "3"
        onFalse:
          - type: variable
            name: weapbonus
            value: "2"
        errorBehaviour: "false"
    onFalse:
      - type: variable
        name: weapbonus
        value: "1"
    errorBehaviour: "false"
  - type: condition
    condition: strengthMod > dexterityMod
    onTrue:
      - type: variable
        name: weapmod
        value: strengthMod
    onFalse:
      - type: variable
        name: weapmod
        value: dexterityMod
    errorBehaviour: "false"
  - type: condition
    condition: choice == "attack"
    onTrue:
      - type: text
        text: >-
          Granted for service to Faeyis and her mistress, Blitz Knuckles provides
          more than just a cushion for your enemies to prevent their death. Each
          blow deals an additional 1d8 Force damage, as well as giving you a
          plethora or Special Abilities! This weapon also grows with its user,
          becoming stronger as their owner does as well.  


          Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.
        title: Blitz Knuckles
      - type: target
        target: each
        effects:
          - type: attack
            hit:
              - type: damage
                damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force]
                overheal: false
            miss: []
            attackBonus: proficiencyBonus + weapmod + weapbonus
    onFalse: []
    errorBehaviour: raise
  - type: condition
    condition: choice == "pummel"
    onTrue:
      - type: text
        text: >-
          Granted for service to Faeyis and her mistress, Blitz Knuckles provides
          more than just a cushion for your enemies to prevent their death. Each
          blow deals an additional 1d8 Force damage, as well as giving you a
          plethora or Special Abilities! This weapon also grows with its user,
          becoming stronger as their owner does as well.  


          Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.


          Pummel: If you use flurry of blows and direct all attack actions at the same target, you can immediately use another flurry of blows.
        title: "Blitz Knuckles: Pummel"
      - type: counter
        counter:
          id: 1024
          typeId: 222216831
        amount: "1"
        allowOverflow: false
        errorBehaviour: raise
        fixedValue: true
      - type: target
        target: all
        effects:
          - type: attack
            hit:
              - type: damage
                damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force]
                overheal: false
            miss: []
            attackBonus: proficiencyBonus + weapmod + weapbonus
          - type: attack
            hit:
              - type: damage
                damage: 1d{weapdamage} + {weapmod} + {weapbonus}[bludgeoning] + 1d8[force]
                overheal: false
            miss: []
            attackBonus: proficiencyBonus + weapmod + weapbonus
    onFalse: []
    errorBehaviour: raise
  - type: condition
    condition: choice == "aurabolt"
    onTrue:
      - type: text
        text: >-
          Granted for service to Faeyis and her mistress, Blitz Knuckles provides
          more than just a cushion for your enemies to prevent their death. Each
          blow deals an additional 1d8 Force damage, as well as giving you a
          plethora or Special Abilities! This weapon also grows with its user,
          becoming stronger as their owner does as well.  


          Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.


          Aura Bolt: Blast a single enemy with a bolt of holy energy, which deals 2d8 radiant damage and inflicts blindness. Ranged attack.
        title: "Blitz Knuckles: Aura Bolt"
      - type: counter
        counter:
          id: 1024
          typeId: 222216831
        amount: "1"
        allowOverflow: false
        errorBehaviour: raise
        fixedValue: true
      - type: target
        target: all
        effects:
          - type: attack
            hit:
              - type: damage
                damage: 2d8[radiant]
                overheal: false
              - type: ieffect2
                name: Blinded
                attacks: []
                buttons:
                  - automation:
                      - type: target
                        target: self
                        effects:
                          - type: save
                            stat: dex
                            fail: []
                            success:
                              - type: remove_ieffect
                                removeParent: if_no_children
                    label: Resist Blindness
                    verb: attempts to resist Blindness
                    style: "1"
                    defaultDC: lastSaveDC
                end: false
                conc: false
                stacking: false
                target_self: false
                tick_on_caster: false
            miss: []
            attackBonus: proficiencyBonus + weapmod + weapbonus
    onFalse: []
    errorBehaviour: raise
  - type: condition
    condition: choice == "supplex"
    onTrue:
      - type: text
        text: >-
          Granted for service to Faeyis and her mistress, Blitz Knuckles provides
          more than just a cushion for your enemies to prevent their death. Each
          blow deals an additional 1d8 Force damage, as well as giving you a
          plethora or Special Abilities! This weapon also grows with its user,
          becoming stronger as their owner does as well.  


          Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.


          Supplex (Meteor Strike): Grapple one enemy and hurl them into the ground for 2d6 bludgeoning damage, plus 1d6 for every 10 feet they fall (increased to 1d8 if you fall together). This attack can be combined with your movement. If the target fails a Strength saving throw (monk DC), it is restrained while grappled.
        title: "Blitz Knuckles: Supplex (Meteor Strike)"
      - type: counter
        counter:
          id: 1024
          typeId: 222216831
        amount: "1"
        allowOverflow: false
        errorBehaviour: raise
      - type: target
        target: 1
        effects:
          - type: check
            ability:
              - acrobatics
              - athletics
            contestAbility:
              - athletics
            fail:
              - type: ieffect2
                name: Grappled
                attacks: []
                buttons:
                  - automation:
                      - type: target
                        target: children
                        effects:
                          - type: check
                            ability:
                              - athletics
                            contestAbility:
                              - acrobatics
                              - athletics
                            fail:
                              - type: remove_ieffect
                            contestTie: fail
                            success: []
                    label: Escape Grapple
                    verb: attempts to break out of the grapple
                    style: "3"
                end: false
                conc: false
                desc: Grappled by {{caster.name}}
                stacking: false
                save_as: grapple
                target_self: false
                tick_on_caster: false
            contestTie: neither
            success: []
      - type: condition
        condition: not lastCheckDidPass
        onTrue:
          - type: target
            target: self
            effects:
              - type: ieffect2
                name: Grappling
                attacks: []
                buttons:
                  - automation:
                      - type: remove_ieffect
                        removeParent: always
                    label: Release Grapple
                    verb: lets go of their target
                    style: "1"
                end: false
                conc: false
                desc: Grappling {{targets[0].name if str(targets[0])!=targets[0] else
                  targets[0]}}
                stacking: false
                parent: grapple
                target_self: false
                tick_on_caster: false
          - type: target
            target: all
            effects:
              - type: damage
                damage: 2d6[bludgeoning]
                overheal: false
              - type: save
                stat: str
                fail:
                  - type: ieffect2
                    name: Restrained
                    attacks: []
                    buttons:
                      - automation:
                          - type: target
                            target: self
                            effects:
                              - type: save
                                stat: dex
                                fail: []
                                success:
                                  - type: remove_ieffect
                                    removeParent: if_no_children
                        label: Resist Restrained
                        verb: attempts to resist Restrained
                        style: "1"
                        defaultDC: lastSaveDC
                    end: false
                    conc: false
                    desc: If the target fails a Strength saving throw (monk DC), it is restrained
                      while grappled.
                    stacking: false
                    target_self: false
                    tick_on_caster: false
                success: []
        onFalse: []
        errorBehaviour: "false"
    onFalse: []
    errorBehaviour: raise
  - type: condition
    condition: choice == "risingpheonix"
    onTrue:
      - type: text
        text: >-
          Granted for service to Faeyis and her mistress, Blitz Knuckles provides
          more than just a cushion for your enemies to prevent their death. Each
          blow deals an additional 1d8 Force damage, as well as giving you a
          plethora or Special Abilities! This weapon also grows with its user,
          becoming stronger as their owner does as well.  


          Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.


          Rising Phoenix (Fire Dance): Deal 1d8 fire damage to all enemies within 10 feet of you. If the targets fail a Dex saving throw, they are on fire and take 1d6 fire damage at the start of each turn. It takes an action to douse these flames.
        title: "Blitz Knuckles: Rising Phoenix (Fire Dance)"
      - type: counter
        counter:
          id: 1024
          typeId: 222216831
        amount: "1"
        allowOverflow: false
        errorBehaviour: raise
      - type: target
        target: all
        effects:
          - type: damage
            damage: 1d8[fire]
            overheal: false
          - type: save
            stat: dex
            fail:
              - type: ieffect2
                name: On Fire
                attacks: []
                buttons:
                  - automation:
                      - type: target
                        target: self
                        effects:
                          - type: damage
                            damage: 1d6 [fire]
                            overheal: false
                    label: On Fire
                    verb: is burned by the fire
                    style: "4"
                  - automation:
                      - type: remove_ieffect
                    label: Douse Flame
                    verb: spends their action putting out the fire
                    style: "3"
                end: false
                conc: false
                desc: |-
                  Target takes 1d6 fire damage at the start of their turn
                   - Can spend an action to douse the flames
                stacking: false
                target_self: false
                tick_on_caster: false
            success: []
    onFalse: []
    errorBehaviour: raise
  - type: condition
    condition: choice == "razorgale"
    onTrue:
      - type: text
        text: >-
          Granted for service to Faeyis and her mistress, Blitz Knuckles provides
          more than just a cushion for your enemies to prevent their death. Each
          blow deals an additional 1d8 Force damage, as well as giving you a
          plethora or Special Abilities! This weapon also grows with its user,
          becoming stronger as their owner does as well.  


          Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.


          Razor Gale: Slash at all enemies within 15 feet with a cutting wind. 1d8[slashing], knocked prone on Dex save failure.
        title: "Blitz Knuckles: Razor Gale"
      - type: counter
        counter:
          id: 1024
          typeId: 222216831
        amount: "1"
        allowOverflow: false
        errorBehaviour: raise
      - type: target
        target: all
        effects:
          - type: damage
            damage: 1d8[slashing]
            overheal: false
          - type: save
            stat: dex
            fail:
              - type: ieffect2
                name: Prone
                effects:
                  attack_advantage: "-1"
                attacks: []
                buttons:
                  - automation:
                      - type: remove_ieffect
                    label: Stand Up
                    verb: stands up
                end: false
                conc: false
                desc: A prone creature's only movement option is to crawl, unless it stands up
                  and thereby ends the condition
                stacking: false
                target_self: false
                tick_on_caster: false
            success: []
    onFalse: []
    errorBehaviour: raise
  - type: condition
    condition: choice == "chakra"
    onTrue:
      - type: text
        text: >-
          Granted for service to Faeyis and her mistress, Blitz Knuckles provides
          more than just a cushion for your enemies to prevent their death. Each
          blow deals an additional 1d8 Force damage, as well as giving you a
          plethora or Special Abilities! This weapon also grows with its user,
          becoming stronger as their owner does as well.  


          Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.


          Chakra: When you use your Hand of Healing, you can heal up to two additional targets. Can be used twice per combat.
        title: "Blitz Knuckles: Chakra"
      - type: counter
        counter:
          id: 1024
          typeId: 222216831
        amount: "1"
        allowOverflow: false
        errorBehaviour: raise
    onFalse: []
    errorBehaviour: raise
  - type: condition
    condition: choice == "soulspiral"
    onTrue:
      - type: text
        text: >-
          Granted for service to Faeyis and her mistress, Blitz Knuckles provides
          more than just a cushion for your enemies to prevent their death. Each
          blow deals an additional 1d8 Force damage, as well as giving you a
          plethora or Special Abilities! This weapon also grows with its user,
          becoming stronger as their owner does as well.  


          Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.


          Soul Spiral: Restore 30 hp to a fallen ally & remove any curses or other negative status effects, at the cost of half of your own remaining hp.
        title: "Blitz Knuckles: Soul Spira"
      - type: counter
        counter:
          id: 1024
          typeId: 222216831
        amount: "1"
        allowOverflow: false
        errorBehaviour: raise
      - type: target
        target: all
        effects:
          - type: damage
            damage: -30[heal]
            overheal: false
      - type: target
        target: self
        effects:
          - type: damage
            damage: "{target.hp}/2"
            overheal: false
    onFalse: []
    errorBehaviour: raise
  - type: condition
    condition: choice == "bumrush"
    onTrue:
      - type: text
        text: >-
          Granted for service to Faeyis and her mistress, Blitz Knuckles provides
          more than just a cushion for your enemies to prevent their death. Each
          blow deals an additional 1d8 Force damage, as well as giving you a
          plethora or Special Abilities! This weapon also grows with its user,
          becoming stronger as their owner does as well.  


          Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.


          Bum Rush: Deal massive non-elemental magic damage to one enemy. 4d10[magical], uses 2 attack actions & 2 Ki Points.
        title: "Blitz Knuckles: Bum Rush"
      - type: counter
        counter:
          id: 1024
          typeId: 222216831
        amount: "2"
        allowOverflow: false
        errorBehaviour: raise
      - type: target
        target: each
        effects:
          - type: attack
            hit:
              - type: damage
                damage: 4d10[magical]
                overheal: false
            miss: []
            attackBonus: proficiencyBonus + weapmod + weapbonus
    onFalse: []
    errorBehaviour: raise
  - type: condition
    condition: choice == "karma"
    onTrue:
      - type: text
        text: >-
          Granted for service to Faeyis and her mistress, Blitz Knuckles provides
          more than just a cushion for your enemies to prevent their death. Each
          blow deals an additional 1d8 Force damage, as well as giving you a
          plethora or Special Abilities! This weapon also grows with its user,
          becoming stronger as their owner does as well.  


          Blitzes are the Special abilities these knuckles provide, each one costs 1 Ki Point, replaces one attack, and can only be used once per short rest. One turn can contain up to two Blitzes.


          Mercy's Karma: Regain 1 Ki point after reducing an enemy to 0 hit points (nonlethal only, limit to once per turn).
        title: "Blitz Knuckles: Mercy's Karma"
      - type: counter
        counter:
          id: 1024
          typeId: 222216831
        amount: "-1"
        fixedValue: true
        allowOverflow: true
        errorBehaviour: raise
    onFalse: []
    errorBehaviour: raise
thumb: https://cdn.discordapp.com/attachments/1159909883320205382/1167615144814202900/IMG_7383.jpg?ex=654ec557&is=653c5057&hm=9518b645b530f86f1f1ebeeb09c398a6e388b91ad59b72be2bf8e9bf206e9580&
activation_type: 1


!snippet [Name] {{<drac2>
if level<10:
    monkdc=8+proficiencyBonus+wisdomMod+1
elif level<15:
    monkdc=8+proficiencyBonus+wisdomMod+2
else:
    monkdc=8+proficiencyBonus+wisdomMod+3</drac2>}} {{f'-dc "{monkdc}" -f "Blitz Knuckles increases the dc for monk attacks by +1 until the wielder is level 10, then it increases to +2 until the wielder is level 15, then it increases to +3"'}}