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[[Category:Homebrew Items]][[Category:Custom Items]] | [[Category:Homebrew Items]][[Category:Custom Items]][[Category: Ellebeliums Items]] | ||
====Very Rare, Requires Attunement==== | ====Very Rare, Requires Attunement==== | ||
[[File:RavagerMark.png]] | [[File:RavagerMark.png]] |
Latest revision as of 17:33, 24 April 2024
Very Rare, Requires Attunement
Description
Granted for services to Faeyis and her Mistress, the Hunter's Sphere is a unique weapon controlled by the mind of its wielder. It has a range of 40/120 ft and deals 1d8 magical bludgeoning damage on hit. It can be used to strike an additional 2 times a number of times equal to the proficiency bonus of its wielder, resetting on a long rest. Whenever a subsequent attack is made with this weapon, its range is measured from the previous target, not the wielder.
It has a poison reservoir specially designed to enhance the venom of the yuan ti. It deals an additional 1d6 poison damage on a strike, and if the target fails a DC 13 Con save, it leaves the target poisoned until the end of the wielder's next turn. The wielder can enhance the venom, bypassing resistance and immunity to poison. The weapon deals an additional 1d12 poison damage instead, and the save DC becomes 8 + Con modifier + Proficiency bonus or 13, whichever is higher. Once this is done, it drains the reservoir completely and it must be refilled with a bonus action.
Code
name: Ravager's Mark automation: - type: counter counter: Ravagers Mark Poison amount: "0" allowOverflow: false errorBehaviour: warn - type: variable name: poisoncc value: lastCounterRemaining - type: variable name: powerpoison value: "{choice}" onError: "0" - type: condition condition: caster.levels.total_level < 11 onTrue: - type: variable name: weapbonus value: "1" onFalse: - type: condition condition: caster.levels.total_level < 16 onTrue: - type: variable name: weapbonus value: "2" onFalse: - type: variable name: weapbonus value: "3" errorBehaviour: "false" errorBehaviour: "false" - type: condition condition: poisoncc == 1 onTrue: - type: condition condition: powerpoison == 0 onTrue: - type: target target: all effects: - type: attack hit: - type: damage damage: 1d8[magical bludgeoning] + 1d6[poison] + {dexterityMod} + {weapbonus} overheal: false - type: save stat: con fail: - type: ieffect2 name: Poisoned duration: "1" effects: attack_advantage: "-1" check_dis: - all attacks: [] buttons: [] end: false conc: false desc: Poisoned stacking: false save_as: null parent: null success: [] dc: "13" miss: [] attackBonus: proficiencyBonus + dexterityMod + weapbonus + 2 onFalse: - type: target target: all effects: - type: attack hit: - type: damage damage: 1d8[magical bludgeoning] + 1d12[virulent strain] + {dexterityMod} + {weapbonus} overheal: false - type: variable name: dccalc value: proficiencyBonus + constitutionMod + 8 - type: condition condition: "{dccalc} <= 13" onTrue: - type: save stat: con fail: - type: ieffect2 name: Poisoned duration: "1" effects: attack_advantage: "-1" check_dis: - all attacks: [] buttons: [] end: true conc: false desc: Poisoned stacking: false save_as: null parent: null success: [] dc: "13" onFalse: - type: save stat: con fail: - type: ieffect2 name: Poisoned duration: "1" effects: attack_advantage: "-1" check_dis: - all attacks: [] buttons: [] end: true conc: false desc: null stacking: false save_as: null parent: null success: [] dc: "{dccalc}" errorBehaviour: "false" miss: [] attackBonus: proficiencyBonus + dexterityMod + weapbonus + 2 - type: counter counter: Ravagers Mark Poison amount: "1" allowOverflow: false errorBehaviour: warn errorBehaviour: "false" onFalse: - type: target target: all effects: - type: attack hit: - type: damage damage: 1d8[magical bludgeoning] + {dexterityMod} + {weapbonus} overheal: false miss: [] attackBonus: proficiencyBonus + dexterityMod + weapbonus errorBehaviour: "false" - type: text text: >- Range 40/120, measures distance from previous target. 1d8 magical bludgeoning + 1d6 poison. DC 13 Con save or be Poisoned Use reservoir, 1d12 poison instead. DC 13 or (8 + Proficiency + Con mod), whichever is higher Bonus action to refill reservoir. Until refilled, no poison damage or poisoned condition. title: Effect _v: 2 proper: true verb: hurls their thumb: https://media.discordapp.net/attachments/1071973561419440151/1094734143142768740/image.png