Armor of Supremacy: Difference between revisions

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==Description==
==Description==
Armor of Supremacy (Light or Medium) Its wearer gains the following:
- Gain Advantage on Intimidation Checks
- Gain Disadvantage on Persuasion Checks
The armor has 2 charges, which replenish at the end of a long rest.
- The wearer may expend a charge to increase its size by one category (along with equipment) as a bonus action. Based upon its level, the wearer gains additional damage to each of its attacks.
-- At level 15 bonus damage being 1d8.
-- At level 20 bonus damage being 1d10.
- The wearer may expend a charge to decrease its size by one catagory (along with equipment) as a bonus action.
At the end of a long rest, for every size category larger than its normal size, the wearer must make a DC 15 Constitution Saving Throw. On Failure, the wearer suffers one level of exhaustion. *The coloring of the armor also reflects the alignment of its wearer. Evil alignment had black with a highlights of the wearer's choice. Neutral alignment has grey with highlights of the wearer's choice. Good has white with highlights of the wearer's choice.*
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.


==DnDBeyond Homebrew Link==
==DnDBeyond Homebrew Link==


[:https://www.dndbeyond.com/magic-items/6685254-armor-of-supremacy]
[:https://www.dndbeyond.com/magic-items/6685254-armor-of-supremacy]

Revision as of 13:34, 12 May 2023

Very Rare, Requires Attunement by ???

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Description

Armor of Supremacy (Light or Medium) Its wearer gains the following: - Gain Advantage on Intimidation Checks - Gain Disadvantage on Persuasion Checks

The armor has 2 charges, which replenish at the end of a long rest.

- The wearer may expend a charge to increase its size by one category (along with equipment) as a bonus action. Based upon its level, the wearer gains additional damage to each of its attacks. -- At level 15 bonus damage being 1d8. -- At level 20 bonus damage being 1d10.

- The wearer may expend a charge to decrease its size by one catagory (along with equipment) as a bonus action.

At the end of a long rest, for every size category larger than its normal size, the wearer must make a DC 15 Constitution Saving Throw. On Failure, the wearer suffers one level of exhaustion. *The coloring of the armor also reflects the alignment of its wearer. Evil alignment had black with a highlights of the wearer's choice. Neutral alignment has grey with highlights of the wearer's choice. Good has white with highlights of the wearer's choice.*

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

DnDBeyond Homebrew Link

[:https://www.dndbeyond.com/magic-items/6685254-armor-of-supremacy]