Very Rare, Requires Attunement
Description
Bianca Calls upon her hidden nature to provide a myriad of Benefits for a limited time. For 1 minute she is able to Grow a Pair of Bat like wings allowing her to Fly up to her movement speed, with this she is able to attack her enemies and fly away without provoking an attack of opportunity against her. She also pulls on her Vampiric nature, providing a boost to her AC equal to the bonus of the Item depending on her level. The Vampiress Corset also increases the dc for monk attacks by +1 until the wielder is level 10, then it increases to +2 until the wielder is level 15, then it increases to +3
Code
- name: Dash automation: - type: text text: >- When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on your turn if you dash. Any increase or decrease to your speed changes this additional movement by the same amount. If your speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash title: Effect _v: 2 proper: true verb: decides to activation_type: 1 - name: Disengage automation: - type: text text: If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn. title: Effect _v: 2 proper: true verb: decides to activation_type: 1 - name: Dodge automation: - type: text text: When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated or if your speed drops to 0. title: Effect - type: target target: self effects: - type: ieffect2 name: Dodging duration: "1" effects: save_adv: - dex attacks: [] buttons: [] end: false conc: false desc: >- Until the start of your next turn: - Any attack roll made against you has disadvantage if you can see the attacker. - You make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated or if your speed drops to 0. stacking: false save_as: null parent: null target_self: false tick_on_caster: false _v: 2 proper: true verb: decides to activation_type: 1 - name: Help automation: - type: text text: >- You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn. Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage. title: Effect - type: target target: self effects: - type: ieffect2 name: Helping duration: "1" effects: null attacks: [] buttons: [] end: false conc: false desc: You lend your aid to another creature in the completion of a task. stacking: false save_as: Helping parent: null target_self: false tick_on_caster: false - type: target target: all effects: - type: ieffect2 name: Being Helped duration: null effects: null attacks: [] buttons: [] end: false conc: false desc: >- You gain advantage on the next ability check you make to perform the task you are being helped with, provided that you makes the check before the start of your helper's next turn. Alternatively, if you attack the target your ally is distracting before their next turn, the first attack roll is made with advantage. stacking: false save_as: null parent: Helping target_self: false tick_on_caster: false _v: 2 proper: true verb: tries to activation_type: 1 - name: Hide automation: - type: text text: When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding. title: Effect - type: target target: self effects: - type: check ability: stealth _v: 2 proper: true verb: tries to activation_type: 1 - name: Search (Perception) automation: - type: text text: When you take the Search action, you devote your attention to finding something. Depending on the nature of your search, the DM might have you make a Wisdom (Perception) check or an Intelligence (Investigation) check. title: Effect - type: target target: self effects: - type: check ability: perception _v: 2 proper: true verb: tries to activation_type: 1 - name: Search (Investigation) automation: - type: text text: When you take the Search action, you devote your attention to finding something. Depending on the nature of your search, the DM might have you make a Wisdom (Perception) check or an Intelligence (Investigation) check. title: Effect - type: target target: self effects: - type: check ability: investigation _v: 2 proper: true verb: tries to activation_type: 1 - name: Ready automation: - type: text text: >- You take the Ready action on your turn, which lets you act using your reaction before the start of your next turn. First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell’s magic requires concentration. If your concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken. title: Effect _v: 2 proper: true verb: gets activation_type: 1 - name: Use An Object automation: - type: text text: You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an Object action. This action is also useful when you want to interact with more than one object on your turn. title: Effect _v: 2 proper: true verb: decides to activation_type: 1 - name: Grapple automation: - type: target target: 1 effects: - type: check ability: - acrobatics - athletics contestAbility: - athletics fail: - type: ieffect2 name: Grappled duration: null effects: null attacks: [] buttons: - label: Escape Grapple automation: - type: target target: children effects: - type: check ability: - athletics contestAbility: - acrobatics - athletics fail: - type: remove_ieffect contestTie: fail verb: attempts to break out of the grapple style: "3" defaultDC: null defaultAttackBonus: null defaultCastingMod: null end: false conc: false desc: Grappled by Template:Caster.name stacking: false save_as: grapple parent: null target_self: false tick_on_caster: false contestTie: neither - type: condition condition: not lastCheckDidPass onTrue: - type: target target: self effects: - type: ieffect2 name: Grappling duration: null effects: null attacks: [] buttons: - label: Release Grapple automation: - type: remove_ieffect removeParent: always verb: lets go of their target style: "1" defaultDC: null defaultAttackBonus: null defaultCastingMod: null end: false conc: false desc: Grappling {{targets[0].name if str(targets[0])!=targets[0] else targets[0]}} stacking: false save_as: null parent: grapple target_self: false tick_on_caster: false onFalse: [] errorBehaviour: "false" - type: text text: >- When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you subject the target to the grappled condition. The condition specifies the things that end it, and you can release the target whenever you like (no action required). title: Effect _v: 2 proper: true verb: tries to - name: Shove (Prone) automation: - type: target target: 1 effects: - type: check ability: - acrobatics - athletics contestAbility: - athletics fail: - type: ieffect2 name: Prone duration: null effects: attack_advantage: "-1" attacks: [] buttons: - label: Stand Up automation: - type: remove_ieffect verb: stands up style: "3" defaultDC: null defaultAttackBonus: null defaultCastingMod: null end: false conc: false desc: A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition. stacking: false save_as: null parent: null target_self: false tick_on_caster: false contestTie: neither - type: text text: >- Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them. The target must be no more than one size larger than you and must be within your reach. Instead of making an attack roll, you make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you either knock the target prone or push it 5 feet away from you. title: Effect _v: 2 - name: Shove (Away) automation: - type: target target: 1 effects: - type: check ability: - acrobatics - athletics contestAbility: - athletics contestTie: neither - type: text text: >- Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them. The target must be no more than one size larger than you and must be within your reach. Instead of making an attack roll, you make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you either knock the target prone or push it 5 feet away from you. title: Effect _v: 2 - name: Vampiress Revelation automation: - type: condition condition: level < 10 onTrue: - type: target target: self effects: - type: ieffect2 name: Vampiric Resilience duration: "10" effects: ac_bonus: "1" attacks: [] buttons: [] end: true conc: false desc: Embracing Her Vampiric Side, Bianca is able to harden her skin Providing a +1 to AC for the duration. stacking: false save_as: null parent: null target_self: true tick_on_caster: false onFalse: - type: condition condition: level < 15 onTrue: - type: target target: self effects: - type: ieffect2 name: Vampiric Resilience duration: "10" effects: ac_bonus: "2" attacks: [] buttons: [] end: true conc: false desc: Embracing Her Vampiric Side, Bianca is able to harden her skin Providing a +2 to AC for the duration. stacking: false save_as: null parent: null target_self: true tick_on_caster: false onFalse: - type: target target: self effects: - type: ieffect2 name: Vampiric Resilience duration: "10" effects: ac_bonus: "3" attacks: [] buttons: [] end: true conc: false desc: Embracing Her Vampiric Side, Bianca is able to harden her skin Providing a +3 to AC for the duration. stacking: false save_as: null parent: null target_self: true tick_on_caster: false errorBehaviour: "false" errorBehaviour: "false" - type: text text: Bianca Calls upon her hidden nature to provide a myriad of Benefits for a limited time. For 1 minute she is able to Grow a Pair of Bat like wings allowing her to Fly up to her movement speed, with this she is able to attack her enemies and fly away without provoking an attack of opportunity against her. She also pulls on her Vampiric nature, providing a boost to her AC equal to the bonus of the Item depending on her level. title: Vampiress Revelation _v: 2 proper: true verb: Embraces her Nature with thumb: https://media.discordapp.net/attachments/1111275934683779103/1127738985486229524/kitskiss_smooth_vector_cartoon_corset_dark_vampire_bodice_leath_457c1741-ed4d-4bba-afad-1f37fafe5c86.png activation_type: 3 - name: Vampiric Claws automation: - type: variable name: monklevel value: MonkLevel onError: "0" - type: condition condition: monklevel < 5 onTrue: - type: variable name: weapdamage value: "4" onFalse: - type: condition condition: monklevel < 11 onTrue: - type: variable name: weapdamage value: "6" onFalse: - type: condition condition: monklevel < 17 onTrue: - type: variable name: weapdamage value: "8" onFalse: - type: variable name: weapdamage value: "10" errorBehaviour: "false" errorBehaviour: "false" errorBehaviour: "false" - type: condition condition: level > 10 onTrue: - type: condition condition: level > 15 onTrue: - type: variable name: weapbonus value: "3" onFalse: - type: variable name: weapbonus value: "2" errorBehaviour: "false" onFalse: - type: variable name: weapbonus value: "2" errorBehaviour: "false" - type: condition condition: strengthMod > dexterityMod onTrue: - type: variable name: weapmod value: strengthMod onFalse: - type: variable name: weapmod value: dexterityMod errorBehaviour: "false" - type: target target: all effects: - type: attack hit: - type: damage damage: 1d{weapdamage} + {weapmod} + {weapbonus}[magical slashing] + 1d4[necrotic] overheal: false miss: [] attackBonus: proficiencyBonus + weapmod + weapbonus _v: 2 proper: true verb: Slashes with her activation_type: 1 name: Vampiric Claws automation: - type: variable name: monklevel value: MonkLevel onError: "0" - type: condition condition: monklevel < 5 onTrue: - type: variable name: weapdamage value: "4" onFalse: - type: condition condition: monklevel < 11 onTrue: - type: variable name: weapdamage value: "6" onFalse: - type: condition condition: monklevel < 17 onTrue: - type: variable name: weapdamage value: "8" onFalse: - type: variable name: weapdamage value: "10" errorBehaviour: "false" errorBehaviour: "false" errorBehaviour: "false" - type: condition condition: level > 10 onTrue: - type: condition condition: level > 15 onTrue: - type: variable name: weapbonus value: "3" onFalse: - type: variable name: weapbonus value: "2" errorBehaviour: "false" onFalse: - type: variable name: weapbonus value: "2" errorBehaviour: "false" - type: condition condition: strengthMod > dexterityMod onTrue: - type: variable name: weapmod value: strengthMod onFalse: - type: variable name: weapmod value: dexterityMod errorBehaviour: "false" - type: target target: all effects: - type: attack hit: - type: damage damage: 1d{weapdamage} + {weapmod} + {weapbonus}[magical slashing] + 1d4[necrotic] overheal: false miss: [] attackBonus: proficiencyBonus + weapmod + weapbonus _v: 2 proper: true verb: Slashes with her activation_type: 1 !snippet vamp {{<drac2> if level<10: monkdc=8+proficiencyBonus+wisdomMod+1 elif level<15: monkdc=8+proficiencyBonus+wisdomMod+2 else: monkdc=8+proficiencyBonus+wisdomMod+3</drac2>}} {{f'-dc "{monkdc}" -f "Vampiress Corset|The Vampiress Corset increase the dc for monk attacks by +1 until the wielder is level 10, then it increases to +2 until the wielder is level 15, then it increases to +3"'}} <,/pre>