Ravager's Mark

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Revision as of 13:17, 12 May 2023 by Drakur (talk | contribs) (→‎Code)

Very Rare, Requires Attunement by ???

File:???.jpg

Description

Code

name: Ravager's Mark
automation:
  - type: counter
    counter: Ravagers Mark Poison
    amount: "0"
    allowOverflow: false
    errorBehaviour: warn
  - type: variable
    name: poisoncc
    value: lastCounterRemaining
  - type: variable
    name: powerpoison
    value: "{choice}"
    onError: "0"
  - type: condition
    condition: caster.levels.total_level < 11
    onTrue:
      - type: variable
        name: weapbonus
        value: "1"
    onFalse:
      - type: condition
        condition: caster.levels.total_level < 16
        onTrue:
          - type: variable
            name: weapbonus
            value: "2"
        onFalse:
          - type: variable
            name: weapbonus
            value: "3"
        errorBehaviour: "false"
    errorBehaviour: "false"
  - type: condition
    condition: poisoncc == 1
    onTrue:
      - type: condition
        condition: powerpoison == 0
        onTrue:
          - type: target
            target: all
            effects:
              - type: attack
                hit:
                  - type: damage
                    damage: 1d8[magical bludgeoning] + 1d6[poison] + {dexterityMod} + {weapbonus}
                    overheal: false
                  - type: save
                    stat: con
                    fail:
                      - type: ieffect2
                        name: Poisoned
                        duration: "1"
                        effects:
                          attack_advantage: "-1"
                          check_dis:
                            - all
                        attacks: []
                        buttons: []
                        end: false
                        conc: false
                        desc: Poisoned
                        stacking: false
                        save_as: null
                        parent: null
                    success: []
                    dc: "13"
                miss: []
                attackBonus: proficiencyBonus + dexterityMod + weapbonus + 2
        onFalse:
          - type: target
            target: all
            effects:
              - type: attack
                hit:
                  - type: damage
                    damage: 1d8[magical bludgeoning] + 1d12[virulent strain] + {dexterityMod} + {weapbonus}
                    overheal: false
                  - type: variable
                    name: dccalc
                    value: proficiencyBonus + constitutionMod + 8
                  - type: condition
                    condition: "{dccalc} <= 13"
                    onTrue:
                      - type: save
                        stat: con
                        fail:
                          - type: ieffect2
                            name: Poisoned
                            duration: "1"
                            effects:
                              attack_advantage: "-1"
                              check_dis:
                                - all
                            attacks: []
                            buttons: []
                            end: true
                            conc: false
                            desc: Poisoned
                            stacking: false
                            save_as: null
                            parent: null
                        success: []
                        dc: "13"
                    onFalse:
                      - type: save
                        stat: con
                        fail:
                          - type: ieffect2
                            name: Poisoned
                            duration: "1"
                            effects:
                              attack_advantage: "-1"
                              check_dis:
                                - all
                            attacks: []
                            buttons: []
                            end: true
                            conc: false
                            desc: null
                            stacking: false
                            save_as: null
                            parent: null
                        success: []
                        dc: "{dccalc}"
                    errorBehaviour: "false"
                miss: []
                attackBonus: proficiencyBonus + dexterityMod + weapbonus + 2
          - type: counter
            counter: Ravagers Mark Poison
            amount: "1"
            allowOverflow: false
            errorBehaviour: warn
        errorBehaviour: "false"
    onFalse:
      - type: target
        target: all
        effects:
          - type: attack
            hit:
              - type: damage
                damage: 1d8[magical bludgeoning] + {dexterityMod} + {weapbonus}
                overheal: false
            miss: []
            attackBonus: proficiencyBonus + dexterityMod + weapbonus
    errorBehaviour: "false"
  - type: text
    text: >-
      Range 40/120, measures distance from previous target.

      1d8 magical bludgeoning + 1d6 poison.  DC 13 Con save or be Poisoned

      Use reservoir, 1d12 poison instead.  DC 13 or (8 + Proficiency + Con mod), whichever is higher

      Bonus action to refill reservoir.  Until refilled, no poison damage or poisoned condition.
    title: Effect
_v: 2
proper: true
verb: hurls their
thumb: https://media.discordapp.net/attachments/1071973561419440151/1094734143142768740/image.png