Very Rare, Requires Attunement by Lucien
Description
Light armor (studded leather), artifact (requires attunement by a Blood Hunter - Order of the Lycan)
This armor was said to be worn by one of the founders of the Order of the Lycan – the Crimson Hunter – the hunter who first used hemocraft to control the curse of lycanthropy and bend it to her will. Said to hold her essence, this armor empowers a hunter’s hybrid form in exchange for increasing their bloodlust and ferocity.
Dormant. While wearing the armor in its dormant state, you gain the following benefits: • Increase your AC by +1. • Whenever you use your Hybrid Transformation feature, you may take necrotic damage equal to one roll of your hemocraft die to also invoke a Crimson Rite on your unarmed strikes. This damage can’t be reduced in any way and is in addition to the damage you take from normally activating your crimson rite. • Your Bloodlust save DC becomes 12. Additionally, your bloodlust lasts until you roll a successful saving throw or your hit points become higher than half of your total hit points. While under the effect of your bloodlust, your walking speed increases by 10 feet. Awakened. When the armor reaches its awakened state, it gains the following properties. • Increase your AC by +2. • While under the effect of your Hybrid Transformation, whenever you use the Attack action to make an unarmed strike, you can make an additional unarmed strike as part of that action if both your hands are free. • Whenever you use your Hybrid Transformation feature, if you are smaller than Large, you can become Large, along with anything you are wearing. While Large, your predatory strike damage increased to 1d10. • Your Bloodlust save DC becomes 16. Exalted. When the armor reaches its exalted state, it gains the following properties. • Increase your AC by +3. • Whenever you use your Hybrid Transformation feature, if you are smaller than Huge, you can become Huge, along with anything you are wearing. While Huge, your predatory strike damage increased to 1d10 and your reach with unarmed strikes increases by 5 feet. • Your Bloodlust save DC becomes 20. If you fail, you automatically fail subsequent bloodlust saving throws until your hit points are higher than half of your total. Additionally, while under the effect of your bloodlust, you are immune to frightened and charmed conditions. • Your Lycan regeneration increases to 2 + twice your Constitution modifier (minimum 2).
Code
name: Dormant Vestments of the Crimson Hunter Transformation automation: - type: counter counter: Hybrid Transformation amount: "1" allowOverflow: false errorBehaviour: warn - type: variable name: rite value: "{{int(choice)}}" onError: "0" - type: target target: self effects: - type: ieffect2 name: "" duration: null effects: damage_bonus: "2" resistances: - bludgeoning - piercing - slashing ac_bonus: "1" attacks: - attack: name: Predatory Strikes (Dex) automation: - type: target target: all effects: - type: attack hit: - type: damage damage: 1d8 + {dexterityMod} +2 overheal: false miss: [] attackBonus: dexterityMod + proficiencyBonus + 2 _v: 2 defaultDC: null defaultAttackBonus: null defaultCastingMod: null - attack: name: Predatory Strikes (Str) automation: - type: target target: all effects: - type: attack hit: - type: damage damage: 1d8 + {strengthMod} + 2 overheal: false miss: [] attackBonus: strengthMod + proficiencyBonus + 2 _v: 2 defaultDC: null defaultAttackBonus: null defaultCastingMod: null buttons: - label: Bloodlust automation: - type: text text: >- If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw. If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself. Your Bloodlust save DC becomes 12. Additionally, your bloodlust lasts until you roll a successful saving throw or your hit points become higher than half of your total hit points. While under the effect of your bloodlust, your walking speed increases by 10 feet. - type: target target: self effects: - type: save stat: wis fail: - type: text text: Failed to control the beast within! success: [] dc: "12" verb: tries to resist the Bloodlust style: "4" defaultDC: "12" defaultAttackBonus: null defaultCastingMod: null - label: Lycan Regeneration automation: - type: target target: self effects: - type: damage damage: "- (1 + {constitutionMod})" overheal: false verb: null style: "3" defaultDC: null defaultAttackBonus: null defaultCastingMod: null end: false conc: false desc: null stacking: false save_as: null parent: null - type: condition condition: rite == 1 onTrue: - type: target target: self effects: - type: damage damage: 1d8[necrotic] overheal: false - type: text text: Lucien elects to take additional damage to activate the crimson rite during the transformation. onFalse: [] errorBehaviour: "false" - type: text text: >- While you are transformed, you gain the following benefits and drawbacks: Feral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level. Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC. Predatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level. Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action. Bloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 12 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw. This effect lasts until the save is passed or your hit points are no longer half. If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself. _v: 2 proper: true verb: activates the activation_type: 3 _v: 2 name: Awakened Vestments of the Crimson Hunter Transformation automation: - type: counter counter: Hybrid Transformation amount: "1" allowOverflow: false errorBehaviour: warn - type: variable name: rite value: "{{int(choice)}}" onError: "0" - type: target target: self effects: - type: ieffect2 name: "" effects: damage_bonus: "3" resistances: - bludgeoning - piercing - slashing ac_bonus: "1" attacks: - attack: _v: 2 name: Predatory Strikes (Dex) automation: - type: target target: all effects: - type: attack hit: - type: damage damage: 1d10 + {dexterityMod} +3 overheal: false miss: [] attackBonus: dexterityMod + proficiencyBonus + 3 - attack: _v: 2 name: Predatory Strikes (Str) automation: - type: target target: all effects: - type: attack hit: - type: damage damage: 1d10 + {strengthMod} + 3 overheal: false miss: [] attackBonus: strengthMod + proficiencyBonus + 3 buttons: - automation: - type: text text: >- If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw. If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself. Your Bloodlust save DC becomes 16. Additionally, your bloodlust lasts until you roll a successful saving throw or your hit points become higher than half of your total hit points. While under the effect of your bloodlust, your walking speed increases by 10 feet. - type: target target: self effects: - type: save stat: wis fail: - type: text text: Failed to control the beast within! success: [] dc: "16" label: Bloodlust verb: tries to resist the Bloodlust style: "4" defaultDC: "16" - automation: - type: target target: self effects: - type: damage damage: "- (1 + {constitutionMod})" overheal: false label: Lycan Regeneration style: "3" end: false conc: false stacking: false - type: condition condition: rite == 1 onTrue: - type: target target: self effects: - type: damage damage: 1d8[necrotic] overheal: false - type: text text: Lucien elects to take additional damage to activate the crimson rite during the transformation. onFalse: [] errorBehaviour: "false" - type: text text: >- While you are transformed, you gain the following benefits and drawbacks: Feral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level. Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC. You can assume a Large size if you are not already Large. Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action. verb: activates the proper: true activation_type: 3 _v: 2 name: Exalted Vestments of the Crimson Hunter Transformation automation: - type: counter counter: Hybrid Transformation amount: "1" allowOverflow: false errorBehaviour: warn - type: variable name: rite value: "{{int(choice)}}" onError: "0" - type: target target: self effects: - type: ieffect2 name: "" effects: damage_bonus: "3" resistances: - bludgeoning - piercing - slashing ac_bonus: "1" attacks: - attack: _v: 2 name: Predatory Strikes (Dex) automation: - type: target target: all effects: - type: attack hit: - type: damage damage: 1d10 + {dexterityMod} +3 overheal: false miss: [] attackBonus: dexterityMod + proficiencyBonus + 3 - attack: _v: 2 name: Predatory Strikes (Str) automation: - type: target target: all effects: - type: attack hit: - type: damage damage: 1d10 + {strengthMod} + 3 overheal: false miss: [] attackBonus: strengthMod + proficiencyBonus + 3 buttons: - automation: - type: text text: >- If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 20 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw. If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself. Your Bloodlust save DC becomes 20. Bloodlust lasts until your HP increases above half. While under the effect of your bloodlust, your walking speed increases by 10 feet. - type: target target: self effects: - type: save stat: wis fail: - type: text text: Failed to control the beast within! success: [] dc: "16" label: Bloodlust verb: tries to resist the Bloodlust style: "4" defaultDC: "16" - automation: - type: target target: self effects: - type: damage damage: "- 2*(1 + {constitutionMod})" overheal: false label: Lycan Regeneration style: "3" end: false conc: false stacking: false - type: condition condition: rite == 1 onTrue: - type: target target: self effects: - type: damage damage: 1d8[necrotic] overheal: false - type: text text: Lucien elects to take additional damage to activate the crimson rite during the transformation. onFalse: [] errorBehaviour: "false" - type: text text: >- While you are transformed, you gain the following benefits and drawbacks: Feral Might. You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level. Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC. You can assume a Large size if you are not already Large. Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action. verb: activates the proper: true activation_type: 3