Mythmaker

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Revision as of 13:15, 3 September 2023 by Drakur (talk | contribs) (→‎Code)

Very Rare, Requires Attunement by Azrael

Mythmaker.jpg

Description

Granted for services to Vanalir and her Mistress, this magical rapier turns enemies into myths and spreading the legend of Azrael. Functioning as a +3 weapon, it also deals an additional 1d6 force damage and allows the wielder to the Vicious Mockery cantrip. When this weapon reduces an enemy to 0 hp, the enemy must make a charisma save. On a fail, the legend grows, and Azrael increases his Charisma score and the maximum for that score by +1 to a maximum of +3. If this weapon is not used to kill an enemy at least once a week, the charisma bonus fades as the legend does. If Azrael is reduced to 0 hit points, the bonus fades immediately, as you cannot kill a legend.

Code

name: Mythmaker
automation:
  - type: target
    target: all
    effects:
      - type: attack
        hit:
          - type: damage
            damage: 1d8 + {dexterityMod} + 3[slashing] + 1d6 [force]
            overheal: false
        miss: []
        attackBonus: dexterityMod + proficiencyBonus + 3
  - type: target
    target: all
    effects:
      - type: condition
        condition: target.hp < 0
        onTrue:
          - type: save
            stat: cha
            fail:
              - type: text
                text: The successful slaying of the target increases Azrael's Charisma score and
                  max by 1 to a maximum of +3.  Resets the time counter.
                title: The Legend Grows
            success: []
            dc: 8 + proficiencyBonus + charismaMod + 1
        onFalse: []
        errorBehaviour: "false"
  - type: text
    text: Granted for services to Vanalir and her Mistress, this magical rapier
      turns enemies into myths and spreading the legend of Azrael.  Functioning
      as a +3 weapon, it also deals an additional 1d6 force damage and allows
      the wielder to the Vicious Mockery cantrip.  When this weapon reduces an
      enemy to 0 hp, the enemy must make a charisma save.  On a fail, the legend
      grows, and Azrael increases his Charisma score and the maximum for that
      score by +1 to a maximum of +3.  If this weapon is not used to kill an
      enemy at least once a week, the charisma bonus fades as the legend
      does.  If Azrael is reduced to 0 hit points, the bonus fades immediately,
      as you cannot kill a legend.
    title: Effect
_v: 2
thumb: https://images-ext-1.discordapp.net/external/Bgvfxrv8OLAra-aT518H1fmCwc8hDiyaSw_E39iiW94/https/i.pinimg.com/564x/71/61/03/7161036231a1b9a675539133a4cb3dd2.jpg