Very Rare, Requires Attunement by ???
Description
Granted for services to Vanalir and her Mistress, this massive blade allows its wielder to charge the blade up to 4 times. They can charge it as a bonus action, or they may elect to give up any number of attacks when taking the attack action and adding that many charges. If the wielder can make an opportunity attack, they can instead charge the blade by not making the attack as their reaction.
Whenever they attack, they can expend up to 4 of those charges. Each charge adds 1d8 force damage per charge spent. In addition, the first charge grants advantage on the attack roll. The second charge deals half the damage of the original attack to another target within 5 ft as force damage. The 3rd charge forces the initial target to make a strength saving throw DC 8 + Str Modifier + PB or be knocked prone. The wielder may also choose to push the target up to 10 ft away if it is no more than one size category larger. The 4th charge will make any roll of 18-20 a critical hit. This cannot be increased.
Code
!cc create "True Charge Slash" -min 0 -max 4 -resetto 0 -reset short -type star
!snippet true4 -criton 18 -f "4 Charges Used|The 4th charge will make any roll of 18-20 a critical hit. This cannot be increased further in any way."
name: Hunter's Blade, Greatsword automation: - type: condition condition: level >= 10 onTrue: - type: condition condition: level >= 15 onTrue: - type: variable name: weapbonus value: "3" onFalse: - type: variable name: weapbonus value: "2" errorBehaviour: "false" onFalse: - type: variable name: weapbonus value: "1" errorBehaviour: "false" - type: variable name: charge value: choice onError: "0" - type: condition condition: choice == "charge" onTrue: - type: counter counter: True Charge Slash amount: "-1" allowOverflow: false errorBehaviour: warn - type: text text: "" title: Charging the Blade onFalse: - type: target target: 1 effects: - type: condition condition: charge > 0 onTrue: - type: attack hit: - type: condition condition: charge > 0 onTrue: - type: counter counter: True Charge Slash amount: charge allowOverflow: false errorBehaviour: raise - type: damage damage: 2d6 + {strengthMod} + {weapbonus} [slashing] + {charge}d8 [force] overheal: false - type: variable name: hit value: "1" - type: variable name: dmg value: lastDamage - type: condition condition: charge > 2 onTrue: - type: save stat: str fail: - type: ieffect2 name: Prone duration: null effects: attack_advantage: "-1" attacks: [] buttons: - label: Stand Up automation: - type: remove_ieffect verb: stands up style: null defaultDC: null defaultAttackBonus: null defaultCastingMod: null end: false conc: false desc: A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition stacking: false save_as: null parent: null target_self: false tick_on_caster: false success: [] dc: 8 + strengthMod + proficiencyBonus + weapbonus onFalse: [] errorBehaviour: "false" onFalse: - type: damage damage: 2d6 + {strengthMod} + {weapbonus} [slashing] overheal: false errorBehaviour: "false" miss: [] attackBonus: proficiencyBonus + weapbonus + strengthMod adv: "1" onFalse: - type: attack hit: - type: condition condition: charge > 0 onTrue: - type: counter counter: True Charge Slash amount: charge allowOverflow: false errorBehaviour: raise - type: damage damage: 2d6 + {strengthMod} + {weapbonus} [slashing] + {charge}d8 [force] overheal: false - type: variable name: hit value: "1" - type: variable name: dmg value: lastDamage - type: condition condition: charge > 2 onTrue: - type: save stat: str fail: - type: ieffect2 name: Prone duration: null effects: attack_advantage: "-1" attacks: [] buttons: - label: Stand Up automation: - type: remove_ieffect verb: stands up style: null defaultDC: null defaultAttackBonus: null defaultCastingMod: null end: false conc: false desc: A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition stacking: false save_as: null parent: null target_self: false tick_on_caster: false success: [] dc: 8 + strengthMod + proficiencyBonus + weapbonus onFalse: [] errorBehaviour: "false" onFalse: - type: damage damage: 2d6 + {strengthMod} + {weapbonus} [slashing] overheal: false errorBehaviour: "false" miss: [] attackBonus: proficiencyBonus + weapbonus + strengthMod adv: "0" - type: condition condition: charge>1 and hit==1 onTrue: - type: target target: 2 effects: - type: damage damage: "{dmg}/2 [force]" overheal: false onFalse: [] errorBehaviour: "false" errorBehaviour: "false" - type: text text: >- Granted for services to Vanalir and her Mistress, this massive blade allows its wielder to charge the blade up to 4 times. They can charge it as a bonus action, or they may elect to give up any number of attacks when taking the attack action and adding that many charges. If the wielder can make an opportunity attack, they can instead charge the blade by not making the attack as their reaction. Whenever they attack, they can expend up to 4 of those charges. Each charge adds 1d8 force damage per charge spent. In addition, the first charge grants advantage on the attack roll. The second charge deals half the damage of the original attack to another target within 5 ft as force damage. The 3rd charge forces the initial target to make a strength saving throw DC 8 + Str Modifier + PB or be knocked prone. The wielder may also choose to push the target up to 10 ft away if it is no more than one size category larger. The 4th charge will make any roll of 18-20 a critical hit. This cannot be increased. _v: 2 thumb: https://images.mysoulco.com/albums/Items/guild-palace-blade-mhw-wiki-guide.webp