Very Rare, Requires Attunement by Miyuki
Description
Granted for services to Faeyis and her Mistress, the Strand of Fate is a twinkling thread that wraps around its wearers arm as a bracer. It glows gold when it is in use, altering the fates of those around it. It has 5 charges, regaining 1d4 charges every dawn.
For 1 charge, it can bolster the guiding stars of the Circle of the Stars Druid depending on their current constellation. Under the Archer, the druid can strike an additional target. Under the Chalice, the druide can heal an additional target. Under the Dragon, the druid can choose a single target of their choice within 10 ft to treat a constitution saving throw to maintain concentration on a spell as a minimum of a 10 on the dice roll.
For 3 charges, the loom of fate is restrung with the strand. As a reaction, when a creature is reduced to 0 hp or killed outright, the wearer can instead cause the creature to live and remain conscious with 1 hp remaining.
For 5 charges, the strand can sever the fate instead. The druid chooses a target within 60 ft. That creature takes 3d8 necrotic damage, +1d8 damage for each spell level above 1st that the wearer can cast.
In addition, the wearer learns the cantrips Spare the Dying and Chill touch. Cure Wounds and Inflict Wounds are permanently on the wearer's spell list and treated as prepared.
It also provides a bonus to spell save DCs and attack rolls, and allows for an additional 1d8 to be added to damage rolls or healing rolls once per round.
Code
!cc create "Strand of Fate" -title "Strand of Fate" -min 0 -max 5 -resetby 1d4 -reset long -type bubble -desc "For 1 charge, it can bolster the guiding stars of the Circle of the Stars Druid depending on their current constellation. Under the Archer, the druid can strike an additional target. Under the Chalice, the druide can heal an additional target. Under the Dragon, the druid can choose a single target of their choice within 10 ft to treat a constitution saving throw to maintain concentration on a spell as a minimum of a 10 on the dice roll. For 3 charges, the loom of fate is restrung with the strand. As a reaction, when a creature is reduced to 0 hp or killed outright, the wearer can instead cause the creature to live and remain conscious with 1 hp remaining. For 5 charges, the strand can sever the fate instead. The druid chooses a target within 60 ft. That creature takes 3d8 necrotic damage, +1d8 damage for each spell level above 1st that the wearer can cast."