Iudex,Judgement Bringer

From Soul Co, Your Home for inclusive DnD

Very Rare, Requires Attunement

Iudex.jpg

Description

This blue longsword once belonged to an angel before her fall from grace. Fashioned from materials of the upper planes, it gives off a faint glow and hum. Used to judge the souls of fiends and undead, they are dealt an extra 1d8 radiant as they find its metallic blade lethal to their existence. Iudex is in its Dormant state- however, it shows no sign of ever awakening.

Code

name: Iudex, Judgement Bringer
automation:
- type: variable
  name: weapmod
  value: strengthMod
  onError: '0'
- type: variable
  name: handed
  value: int(choice)
  onError: '1'
- type: variable
  name: weapdam
  value: '8'
- type: text
  text: "This blue longsword once belonged to an angel before her fall from grace.\
    \ Fashioned from materials of the upper planes, it gives off a faint glow and\
    \ hum. Used to judge the souls of fiends and undead, they are dealt an extra 1d8\
    \ radiant as they find it\u2019s metallic blade lethal to their existence. Iudex\
    \ is in its Dormant state- however it shows no sign of ever awakening."
  title: Thou shall be judged
- type: variable
  name: Radiance
  value: choice
  onError: '0'
- type: condition
  condition: choice == "divinum"
  onTrue:
  - type: counter
    counter:
      id: 1090
      typeId: 222216831
    amount: '1'
    allowOverflow: false
    errorBehaviour: raise
  - type: roll
    dice: 5d6[fire] + 5d6[radiant]
    name: damage
    hidden: false
  - type: target
    target: all
    effects:
    - type: save
      stat: dex
      fail:
      - type: damage
        damage: '{damage}'
        overheal: false
      success:
      - type: damage
        damage: ({damage})/2
        overheal: false
      dc: 8+charismaMod+proficiencyBonus
  - type: text
    text: (at lvl 20) The Wielder points the blade in one direction and unleashes
      Holy fire in a 30 foot cone. Each creature in that area must succeed on a Dc
      {8+charismaMod+proficiencyBonus} dex saving throw or take 5d6 fire and 5d6 radiant.
      Creatures take half damage on a success.
    title: '***Judicium Divinum***'
  onFalse:
  - type: target
    target: all
    effects:
    - type: condition
      condition: Radiance > 0 and 4 > Radiance
      onTrue:
      - type: attack
        hit:
        - type: condition
          condition: Radiance > 0
          onTrue:
          - type: counter
            counter: Radiance Surge
            amount: Radiance
            allowOverflow: false
            errorBehaviour: raise
          - type: condition
            condition: target.creature_type and 'undead' or 'fiend' in target.creature_type.lower()
            onTrue:
            - type: damage
              damage: 1d{weapdam} + {weapmod} + {3} [magical slashing] + 1d8 [magical
                radiant] + {Radiance}d8 [magical radiant]
              overheal: false
            - type: text
              text: (at lvl 14) The Sword is infused with overwhelming radiance, causing
                it to flare up with power on the wielders command. When attacking
                a creature, the wielder may choose to expend one or several charges
                to deal an extra 1d8 radiant damage per charge(max of 3d8).
              title: '***Searing Radiance***'
            onFalse:
            - type: damage
              damage: 1d{weapdam} + {weapmod} + {3} [magical slashing] + {Radiance}d8
                [magical radiant]
              overheal: false
            - type: text
              text: (at lvl 14) The Sword is infused with overwhelming radiance, causing
                it to flare up with power on the wielders command. When attacking
                a creature, the wielder may choose to expend one or several charges
                to deal an extra 1d8 radiant damage per charge(max of 3d8).
              title: '***Searing Radiance***'
            errorBehaviour: 'false'
          onFalse: []
          errorBehaviour: 'false'
        miss: []
        attackBonus: '{proficiencyBonus + weapmod + 3}'
      onFalse:
      - type: attack
        hit:
        - type: condition
          condition: target.creature_type and 'undead' or 'fiend' in target.creature_type.lower()
          onTrue:
          - type: damage
            damage: 1d{weapdam} + {weapmod} + {3} [magical slashing] + 1d8 [magical
              radiant]
            overheal: false
          onFalse:
          - type: damage
            damage: 1d{weapdam} + {weapmod} + {3} [magical slashing]
            overheal: false
          errorBehaviour: 'false'
        miss: []
        attackBonus: '{proficiencyBonus + weapmod + 3}'
      errorBehaviour: 'false'
  errorBehaviour: 'false'
_v: 2
proper: true
thumb: https://cdn.discordapp.com/attachments/1191496702662815784/1225930563056304219/acd4f9739c09f433393fa17ab3983e93.jpg?ex=6622ebce&is=661076ce&hm=c097b186e4190a90674a9d38e22fa57ae8ea5b8d8825d5e560ae3bf34b30ddec&