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[[Category:Homebrew Items]][[Category:Custom Items]] | [[Category:Homebrew Items]][[Category:Custom Items]][[Category: FatStevefromTesco Items]] | ||
====Very Rare, Requires Attunement | ====Very Rare, Requires Attunement==== | ||
[[File: | [[File:Judgement.jpg]] | ||
==Description== | ==Description== | ||
Granted for services to Faeyis and her Mistress, Judgement is an upgraded form of the Thunder Gauntlets, functioning as a +3 weapon as well as providing another method of focusing the defensive field. When a creature misses the wielder, they may use their reaction to deal damage equal to any remaining Temp HP and reset it to maximum. This can be done a number of times equal to the wielder's proficiency bonus, resetting on a long rest. | |||
In addition, if the wielder casts a cantrip, they can use a bonus action to cast the cantrip again. This can be done a number of times equal to the wielder's proficiency bonus. Thunder Gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else. | |||
==Code== | ==Code== | ||
<pre> | <pre> | ||
_v: 2 | |||
name: Judgement | |||
automation: | |||
- type: target | |||
target: all | |||
effects: | |||
- type: attack | |||
hit: | |||
- type: damage | |||
damage: 1d8 + {intelligenceMod} + 3[thunder] | |||
- type: ieffect2 | |||
name: Thunderstruck | |||
duration: "1" | |||
end: true | |||
desc: Dis on attacks vs anyone except {name} | |||
miss: [] | |||
attackBonus: proficiencyBonus + intelligenceMod + 3 | |||
- type: text | |||
text: >- | |||
Granted for services to Faeyis and her Mistress, Judgement is an upgraded | |||
form of the Thunder Gauntlets, functioning as a +3 weapon as well as | |||
providing another method of focusing the defensive field. When a creature | |||
misses the wielder, they may use their reaction to deal damage equal to | |||
any remaining Temp HP and reset it to maximum. This can be done a number | |||
of times equal to the wielder's proficiency bonus, resetting on a long | |||
rest. | |||
In addition, if the wielder casts a cantrip, they can use a bonus action to cast the cantrip again. This can be done a number of times equal to the wielder's proficiency bonus. | |||
Thunder Gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else. | |||
proper: true | |||
thumb: https://images-ext-2.discordapp.net/external/hRsujnv0zlVbnxfjLAal1xztF8yvGJ4ARpBl4cyWH8Q/https/pbs.twimg.com/media/FY2xoyyXEAADv-d.jpg%3Alarge?width=1440&height=603 | |||
activation_type: 1 | |||
!cc create "Judgement Reactive Field" -min 0 -max {proficiencyBonus} -value {proficiencyBonus} -reset long -type bubble -desc "When a creature misses the wielder, they may use their reaction to deal damage equal to any remaining Temp HP and reset it to maximum. This can be done a number of times equal to the wielder's proficiency bonus, resetting on a long rest." | |||
name: Judgement Reactive Field | |||
automation: | |||
- type: counter | |||
counter: Judgement Reactive Field | |||
amount: "1" | |||
- type: target | |||
target: self | |||
effects: | |||
- type: variable | |||
name: temp | |||
value: caster.temp_hp | |||
onError: "0" | |||
- type: temphp | |||
amount: "{{int(ArtificerLevel)}}" | |||
- type: target | |||
target: all | |||
effects: | |||
- type: damage | |||
damage: "{temp}[thunder]" | |||
overheal: false | |||
_v: 2 | |||
proper: true | |||
verb: activates | |||
activation_type: 4 | |||
thumb: https://images-ext-2.discordapp.net/external/hRsujnv0zlVbnxfjLAal1xztF8yvGJ4ARpBl4cyWH8Q/https/pbs.twimg.com/media/FY2xoyyXEAADv-d.jpg%3Alarge?width=1440&height=603 | |||
</pre> | </pre> |
Latest revision as of 17:34, 24 April 2024
Very Rare, Requires Attunement
Description
Granted for services to Faeyis and her Mistress, Judgement is an upgraded form of the Thunder Gauntlets, functioning as a +3 weapon as well as providing another method of focusing the defensive field. When a creature misses the wielder, they may use their reaction to deal damage equal to any remaining Temp HP and reset it to maximum. This can be done a number of times equal to the wielder's proficiency bonus, resetting on a long rest.
In addition, if the wielder casts a cantrip, they can use a bonus action to cast the cantrip again. This can be done a number of times equal to the wielder's proficiency bonus. Thunder Gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.
Code
_v: 2 name: Judgement automation: - type: target target: all effects: - type: attack hit: - type: damage damage: 1d8 + {intelligenceMod} + 3[thunder] - type: ieffect2 name: Thunderstruck duration: "1" end: true desc: Dis on attacks vs anyone except {name} miss: [] attackBonus: proficiencyBonus + intelligenceMod + 3 - type: text text: >- Granted for services to Faeyis and her Mistress, Judgement is an upgraded form of the Thunder Gauntlets, functioning as a +3 weapon as well as providing another method of focusing the defensive field. When a creature misses the wielder, they may use their reaction to deal damage equal to any remaining Temp HP and reset it to maximum. This can be done a number of times equal to the wielder's proficiency bonus, resetting on a long rest. In addition, if the wielder casts a cantrip, they can use a bonus action to cast the cantrip again. This can be done a number of times equal to the wielder's proficiency bonus. Thunder Gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else. proper: true thumb: https://images-ext-2.discordapp.net/external/hRsujnv0zlVbnxfjLAal1xztF8yvGJ4ARpBl4cyWH8Q/https/pbs.twimg.com/media/FY2xoyyXEAADv-d.jpg%3Alarge?width=1440&height=603 activation_type: 1 !cc create "Judgement Reactive Field" -min 0 -max {proficiencyBonus} -value {proficiencyBonus} -reset long -type bubble -desc "When a creature misses the wielder, they may use their reaction to deal damage equal to any remaining Temp HP and reset it to maximum. This can be done a number of times equal to the wielder's proficiency bonus, resetting on a long rest." name: Judgement Reactive Field automation: - type: counter counter: Judgement Reactive Field amount: "1" - type: target target: self effects: - type: variable name: temp value: caster.temp_hp onError: "0" - type: temphp amount: "{{int(ArtificerLevel)}}" - type: target target: all effects: - type: damage damage: "{temp}[thunder]" overheal: false _v: 2 proper: true verb: activates activation_type: 4 thumb: https://images-ext-2.discordapp.net/external/hRsujnv0zlVbnxfjLAal1xztF8yvGJ4ARpBl4cyWH8Q/https/pbs.twimg.com/media/FY2xoyyXEAADv-d.jpg%3Alarge?width=1440&height=603