Judgement

From Soul Co, Your Home for inclusive DnD

Very Rare, Requires Attunement

Judgement.jpg

Description

Granted for services to Faeyis and her Mistress, Judgement is an upgraded form of the Thunder Gauntlets, functioning as a +3 weapon as well as providing another method of focusing the defensive field. When a creature misses the wielder, they may use their reaction to deal damage equal to any remaining Temp HP and reset it to maximum. This can be done a number of times equal to the wielder's proficiency bonus, resetting on a long rest.


In addition, if the wielder casts a cantrip, they can use a bonus action to cast the cantrip again. This can be done a number of times equal to the wielder's proficiency bonus. Thunder Gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.

Code

_v: 2
name: Judgement
automation:
  - type: target
    target: all
    effects:
      - type: attack
        hit:
          - type: damage
            damage: 1d8 + {intelligenceMod} + 3[thunder]
          - type: ieffect2
            name: Thunderstruck
            duration: "1"
            end: true
            desc: Dis on attacks vs anyone except {name}
        miss: []
        attackBonus: proficiencyBonus + intelligenceMod + 3
  - type: text
    text: >-
      Granted for services to Faeyis and her Mistress, Judgement is an upgraded
      form of the Thunder Gauntlets, functioning as a +3 weapon as well as
      providing another method of focusing the defensive field.  When a creature
      misses the wielder, they may use their reaction to deal damage equal to
      any remaining Temp HP and reset it to maximum.  This can be done a number
      of times equal to the wielder's proficiency bonus, resetting on a long
      rest.


      In addition, if the wielder casts a cantrip, they can use a bonus action to cast the cantrip again.  This can be done a number of times equal to the wielder's proficiency bonus.


      Thunder Gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.
proper: true
thumb: https://images-ext-2.discordapp.net/external/hRsujnv0zlVbnxfjLAal1xztF8yvGJ4ARpBl4cyWH8Q/https/pbs.twimg.com/media/FY2xoyyXEAADv-d.jpg%3Alarge?width=1440&height=603
activation_type: 1


!cc create "Judgement Reactive Field" -min 0 -max {proficiencyBonus} -value {proficiencyBonus} -reset long -type bubble -desc "When a creature misses the wielder, they may use their reaction to deal damage equal to any remaining Temp HP and reset it to maximum. This can be done a number of times equal to the wielder's proficiency bonus, resetting on a long rest."


name: Judgement Reactive Field
automation:
  - type: counter
    counter: Judgement Reactive Field
    amount: "1"
  - type: target
    target: self
    effects:
      - type: variable
        name: temp
        value: caster.temp_hp
        onError: "0"
      - type: temphp
        amount: "{{int(ArtificerLevel)}}"
  - type: target
    target: all
    effects:
      - type: damage
        damage: "{temp}[thunder]"
        overheal: false
_v: 2
proper: true
verb: activates
activation_type: 4
thumb: https://images-ext-2.discordapp.net/external/hRsujnv0zlVbnxfjLAal1xztF8yvGJ4ARpBl4cyWH8Q/https/pbs.twimg.com/media/FY2xoyyXEAADv-d.jpg%3Alarge?width=1440&height=603