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[[Category:Homebrew Items]][[Category:Custom Items]] | [[Category:Homebrew Items]][[Category:Custom Items]] | ||
====Very Rare, Requires Attunement | ====Very Rare, Requires Attunement==== | ||
[[File:Judgement.jpg]] | [[File:Judgement.jpg]] | ||
Revision as of 23:31, 14 March 2024
Very Rare, Requires Attunement
Description
Granted for services to Faeyis and her Mistress, Judgement is an upgraded form of the Thunder Gauntlets, functioning as a +3 weapon as well as providing another method of focusing the defensive field. When a creature misses the wielder, they may use their reaction to deal damage equal to any remaining Temp HP and reset it to maximum. This can be done a number of times equal to the wielder's proficiency bonus, resetting on a long rest.
In addition, if the wielder casts a cantrip, they can use a bonus action to cast the cantrip again. This can be done a number of times equal to the wielder's proficiency bonus. Thunder Gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.
Code
_v: 2 name: Judgement automation: - type: target target: all effects: - type: attack hit: - type: damage damage: 1d8 + {intelligenceMod} + 3[thunder] - type: ieffect2 name: Thunderstruck duration: "1" end: true desc: Dis on attacks vs anyone except {name} miss: [] attackBonus: proficiencyBonus + intelligenceMod + 3 - type: text text: >- Granted for services to Faeyis and her Mistress, Judgement is an upgraded form of the Thunder Gauntlets, functioning as a +3 weapon as well as providing another method of focusing the defensive field. When a creature misses the wielder, they may use their reaction to deal damage equal to any remaining Temp HP and reset it to maximum. This can be done a number of times equal to the wielder's proficiency bonus, resetting on a long rest. In addition, if the wielder casts a cantrip, they can use a bonus action to cast the cantrip again. This can be done a number of times equal to the wielder's proficiency bonus. Thunder Gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else. proper: true thumb: https://images-ext-2.discordapp.net/external/hRsujnv0zlVbnxfjLAal1xztF8yvGJ4ARpBl4cyWH8Q/https/pbs.twimg.com/media/FY2xoyyXEAADv-d.jpg%3Alarge?width=1440&height=603 activation_type: 1 !cc create "Judgement Reactive Field" -min 0 -max {proficiencyBonus} -value {proficiencyBonus} -reset long -type bubble -desc "When a creature misses the wielder, they may use their reaction to deal damage equal to any remaining Temp HP and reset it to maximum. This can be done a number of times equal to the wielder's proficiency bonus, resetting on a long rest." name: Judgement Reactive Field automation: - type: counter counter: Judgement Reactive Field amount: "1" - type: target target: self effects: - type: variable name: temp value: caster.temp_hp onError: "0" - type: temphp amount: "{{int(ArtificerLevel)}}" - type: target target: all effects: - type: damage damage: "{temp}[thunder]" overheal: false _v: 2 proper: true verb: activates activation_type: 4 thumb: https://images-ext-2.discordapp.net/external/hRsujnv0zlVbnxfjLAal1xztF8yvGJ4ARpBl4cyWH8Q/https/pbs.twimg.com/media/FY2xoyyXEAADv-d.jpg%3Alarge?width=1440&height=603