Judgement

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Revision as of 15:06, 12 May 2023 by Drakur (talk | contribs) (→‎Code)

Very Rare, Requires Attunement by ???

File:???.jpg

Description

Code

_v: 2
name: Judgement
automation:
  - type: target
    target: all
    effects:
      - type: attack
        hit:
          - type: damage
            damage: 1d8 + {intelligenceMod} + 3[thunder]
          - type: ieffect2
            name: Thunderstruck
            duration: "1"
            end: true
            desc: Dis on attacks vs anyone except {name}
        miss: []
        attackBonus: proficiencyBonus + intelligenceMod + 3
  - type: text
    text: >-
      Granted for services to Faeyis and her Mistress, Judgement is an upgraded
      form of the Thunder Gauntlets, functioning as a +3 weapon as well as
      providing another method of focusing the defensive field.  When a creature
      misses the wielder, they may use their reaction to deal damage equal to
      any remaining Temp HP and reset it to maximum.  This can be done a number
      of times equal to the wielder's proficiency bonus, resetting on a long
      rest.


      In addition, if the wielder casts a cantrip, they can use a bonus action to cast the cantrip again.  This can be done a number of times equal to the wielder's proficiency bonus.


      Thunder Gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.
proper: true
thumb: https://images-ext-2.discordapp.net/external/hRsujnv0zlVbnxfjLAal1xztF8yvGJ4ARpBl4cyWH8Q/https/pbs.twimg.com/media/FY2xoyyXEAADv-d.jpg%3Alarge?width=1440&height=603
activation_type: 1


!cc create "Judgement Reactive Field" -min 0 -max {proficiencyBonus} -value {proficiencyBonus} -reset long -type bubble -desc "When a creature misses the wielder, they may use their reaction to deal damage equal to any remaining Temp HP and reset it to maximum. This can be done a number of times equal to the wielder's proficiency bonus, resetting on a long rest."


name: Judgement Reactive Field
automation:
  - type: counter
    counter: Judgement Reactive Field
    amount: "1"
  - type: target
    target: self
    effects:
      - type: variable
        name: temp
        value: caster.temp_hp
        onError: "0"
      - type: temphp
        amount: "{{int(ArtificerLevel)}}"
  - type: target
    target: all
    effects:
      - type: damage
        damage: "{temp}[thunder]"
        overheal: false
_v: 2
proper: true
verb: activates
activation_type: 4
thumb: https://images-ext-2.discordapp.net/external/hRsujnv0zlVbnxfjLAal1xztF8yvGJ4ARpBl4cyWH8Q/https/pbs.twimg.com/media/FY2xoyyXEAADv-d.jpg%3Alarge?width=1440&height=603